[MC1] RET vs SC : 28-13 - RET Win FINAL 8/29
Posted: Fri Apr 29, 2016 1:18 pm
MC 1
Round 1 Match: RET vs SC
War will begin May 8th, 2016
Set 1 begins May 8th
Set 2 begins May 22nd
RET 1st Contact: The_Samurai
RET 2nd Contact - CaronylKluster
SC 1st Contact: Chewie1
SC 2nd contact: none
Rules of Engagement:
41 Game War
Games types across the two sets as follows:
RET & SC:
Set 1: 3 Dubs, 3 Trips, 4 Quads, 1 Tiebreaker Game
Set 1: 3 Dubs, 4 Trips, 3 Quads
Each clan will pick the map and settings for exactly half of the games.
- Round limits are allowed.
- 6D+7T+7Q in home set each, with classic trips no spoils, chain, sunny as tiebreaker
- Only game types allowed are "Teams" (Polymorphic is not considered a team game)
- All games must have automatic initial troop deploy (no manual)
- All games must be sequential (no freestyle)
- All games must have 24 hour round length (no speed)
- All spoils are allowed.
- All forts are allowed except "no forts".
- Trench is permitted with no restriction.
- Each map (even random) can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads).
- Beta maps are not allowed.
- New settings that are implemented after the start of the Cup will be excluded from wars.
- A player can participate in a maximum of 13 Games (tie-breaker doesn't count in this total).
The12 Hour Fog Rule will not be in effect.
Both clans agree intentional "timing out" by any player in a game will not be allowed. If this occurs, both clan contacts will discuss and decide if 1) it was intentional & 2) a possible remedy. If there is no agreement, the matter will be referred to the TO for resolution and their decision will be final.
Round 1 Match: RET vs SC
War will begin May 8th, 2016
Set 1 begins May 8th
Set 2 begins May 22nd
RET 1st Contact: The_Samurai
RET 2nd Contact - CaronylKluster
SC 1st Contact: Chewie1
SC 2nd contact: none
Rules of Engagement:
41 Game War
Games types across the two sets as follows:
RET & SC:
Set 1: 3 Dubs, 3 Trips, 4 Quads, 1 Tiebreaker Game
Set 1: 3 Dubs, 4 Trips, 3 Quads
Each clan will pick the map and settings for exactly half of the games.
- Round limits are allowed.
- 6D+7T+7Q in home set each, with classic trips no spoils, chain, sunny as tiebreaker
- Only game types allowed are "Teams" (Polymorphic is not considered a team game)
- All games must have automatic initial troop deploy (no manual)
- All games must be sequential (no freestyle)
- All games must have 24 hour round length (no speed)
- All spoils are allowed.
- All forts are allowed except "no forts".
- Trench is permitted with no restriction.
- Each map (even random) can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads).
- Beta maps are not allowed.
- New settings that are implemented after the start of the Cup will be excluded from wars.
- A player can participate in a maximum of 13 Games (tie-breaker doesn't count in this total).
The12 Hour Fog Rule will not be in effect.
Both clans agree intentional "timing out" by any player in a game will not be allowed. If this occurs, both clan contacts will discuss and decide if 1) it was intentional & 2) a possible remedy. If there is no agreement, the matter will be referred to the TO for resolution and their decision will be final.