TNC v Knights Templar [29 - 12] - TNC Win FINAL 4/22
Posted: Mon Feb 22, 2016 5:03 pm
TNC Contact: cooldeals
KNT Contact: DaveH
Rules of Engagement:
- 41 game war
-- 14 Doubles No Spoils, Fog, NO Trench, Chained, 50 Rounds, Automatic, Sequential
-- 14 Triples Nukes, Fog, NO Trench, Chained, 50 Rounds, Automatic, Sequential
-- 13 Quads Escalating, Fog, NO Trench, Chained, 50 Rounds, Automatic, Sequential
- Random will be the map for all games
- Invites will be sent out in 2 sets. 1 set of 7 Dubs, 7 Trips and 7 Quads Followed by 1 set of 7 Dubs, 7 Trips and 6 Quads. TNC will invite players first to the 1st set and KT will invite players first to the 2nd set.
- Each clan will submit an active list of all players. A 3rd party will use random.org to randomize these players into a list yielding random teammates with no player have more than 1 more game than any other player. The intent of this is to have unchosen teammates on both teams in every single game. If players don't accept invites, the clan leaders will find a reasonable way to fill slots with players who have fewer games as random as possible. Both clans agree not to be jerks about this and try to manipulate teams but understand that real life happens.
[For Example: TNC has 24 active players number 1-24 in this thread. On Random.org a 3rd party would randomly generate the numbers 1-25 5 times. They would compile these randoms in order and we would start at the top and go to the bottom to fill the 112 total slots using the players number. If an invite could not be accepted or somehow a player is bookended in these randoms and would be in the same game twice we can use the next player in the list to replace them, etc.] *Clan leaders have agreed to start over at the top of random list 1 for each clan when all 5 lists are exhausted.*
-Clan Leaders may discuss late start for games with freemium players to be inclusive to all.
12 hour Fog of War rule in effect.
If broken, the offending team has to copy/paste game log and reveal those territories that would have been visible to opposing team.
If not remedied, the offended team can opt to remake the game PRIOR to playing their first turn.
The rule does not apply to conquest maps or where the only action is deploy/fort without attacks.
Members are encouraged to have fun in game chat and use the word "random" as often as possible. Including phrases like "WHY DID RANDOM MAKE YOU MY TEAMMATE BK". "The dice are rigged these can't be random". "That clan is roadkill, because I just random over."
Game List:
KNT Contact: DaveH
Rules of Engagement:
- 41 game war
-- 14 Doubles No Spoils, Fog, NO Trench, Chained, 50 Rounds, Automatic, Sequential
-- 14 Triples Nukes, Fog, NO Trench, Chained, 50 Rounds, Automatic, Sequential
-- 13 Quads Escalating, Fog, NO Trench, Chained, 50 Rounds, Automatic, Sequential
- Random will be the map for all games
- Invites will be sent out in 2 sets. 1 set of 7 Dubs, 7 Trips and 7 Quads Followed by 1 set of 7 Dubs, 7 Trips and 6 Quads. TNC will invite players first to the 1st set and KT will invite players first to the 2nd set.
- Each clan will submit an active list of all players. A 3rd party will use random.org to randomize these players into a list yielding random teammates with no player have more than 1 more game than any other player. The intent of this is to have unchosen teammates on both teams in every single game. If players don't accept invites, the clan leaders will find a reasonable way to fill slots with players who have fewer games as random as possible. Both clans agree not to be jerks about this and try to manipulate teams but understand that real life happens.
[For Example: TNC has 24 active players number 1-24 in this thread. On Random.org a 3rd party would randomly generate the numbers 1-25 5 times. They would compile these randoms in order and we would start at the top and go to the bottom to fill the 112 total slots using the players number. If an invite could not be accepted or somehow a player is bookended in these randoms and would be in the same game twice we can use the next player in the list to replace them, etc.] *Clan leaders have agreed to start over at the top of random list 1 for each clan when all 5 lists are exhausted.*
-Clan Leaders may discuss late start for games with freemium players to be inclusive to all.
12 hour Fog of War rule in effect.
If broken, the offending team has to copy/paste game log and reveal those territories that would have been visible to opposing team.
If not remedied, the offended team can opt to remake the game PRIOR to playing their first turn.
The rule does not apply to conquest maps or where the only action is deploy/fort without attacks.
Members are encouraged to have fun in game chat and use the word "random" as often as possible. Including phrases like "WHY DID RANDOM MAKE YOU MY TEAMMATE BK". "The dice are rigged these can't be random". "That clan is roadkill, because I just random over."
Game List: