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TNC v Knights Templar [29 - 12] - TNC Win FINAL 4/22

PostPosted: Mon Feb 22, 2016 5:03 pm
by cooldeals
TNC Contact: cooldeals

KNT Contact: DaveH

Rules of Engagement:
- 41 game war
-- 14 Doubles No Spoils, Fog, NO Trench, Chained, 50 Rounds, Automatic, Sequential
-- 14 Triples Nukes, Fog, NO Trench, Chained, 50 Rounds, Automatic, Sequential
-- 13 Quads Escalating, Fog, NO Trench, Chained, 50 Rounds, Automatic, Sequential

- Random will be the map for all games
- Invites will be sent out in 2 sets. 1 set of 7 Dubs, 7 Trips and 7 Quads Followed by 1 set of 7 Dubs, 7 Trips and 6 Quads. TNC will invite players first to the 1st set and KT will invite players first to the 2nd set.
- Each clan will submit an active list of all players. A 3rd party will use random.org to randomize these players into a list yielding random teammates with no player have more than 1 more game than any other player. The intent of this is to have unchosen teammates on both teams in every single game. If players don't accept invites, the clan leaders will find a reasonable way to fill slots with players who have fewer games as random as possible. Both clans agree not to be jerks about this and try to manipulate teams but understand that real life happens.
[For Example: TNC has 24 active players number 1-24 in this thread. On Random.org a 3rd party would randomly generate the numbers 1-25 5 times. They would compile these randoms in order and we would start at the top and go to the bottom to fill the 112 total slots using the players number. If an invite could not be accepted or somehow a player is bookended in these randoms and would be in the same game twice we can use the next player in the list to replace them, etc.] *Clan leaders have agreed to start over at the top of random list 1 for each clan when all 5 lists are exhausted.*
-Clan Leaders may discuss late start for games with freemium players to be inclusive to all.


12 hour Fog of War rule in effect.
If broken, the offending team has to copy/paste game log and reveal those territories that would have been visible to opposing team.
If not remedied, the offended team can opt to remake the game PRIOR to playing their first turn.
The rule does not apply to conquest maps or where the only action is deploy/fort without attacks.

Members are encouraged to have fun in game chat and use the word "random" as often as possible. Including phrases like "WHY DID RANDOM MAKE YOU MY TEAMMATE BK". "The dice are rigged these can't be random". "That clan is roadkill, because I just random over."

Game List:

show: TNC Roster


show: KNT Roster


show: Player Slots and Games -TNC


show: Player Slots and Games -KNT

Re: The New Crusade v Knights Templar - Random War

PostPosted: Mon Feb 22, 2016 5:26 pm
by cooldeals
Can I get a Clan Director or someone not involved to volunteer to go to random.org and and do a Sequence Generator 5 times with the numbers 1-24 for TNC and 5 times with the numbers 1-25 for KNT and post images them in this thread? We will make the first 5 TNC's order and the next 5 KNT's order.

Link to random.org Sequence generator. https://www.random.org/sequences/

show: How to set up Random


show: Example image


We need 5 sequences for each clan because there are 112 player slots in the war and that will yield us more than 112.

Re: The New Crusade v Knights Templar - Random War

PostPosted: Tue Feb 23, 2016 12:17 pm
by Keefie
Roger, I'm on it.

Re: The New Crusade v Knights Templar - Random War

PostPosted: Tue Feb 23, 2016 1:28 pm
by Keefie
show: TNC Seq 1


show: TNC Seq 2


show: TNC Seq 3


show: TNC Seq 4


show: TNC Seq 5


show: KNT Seq 1


show: KNT Seq 2


show: KNT Seq 3


show: KNT Seq 4


show: KNT Seq 5

Re: The New Crusade v Knights Templar - Random War

PostPosted: Tue Feb 23, 2016 5:55 pm
by cooldeals
Thread is up to date and all ready to go pending KNT confirmation. DaveH, I messed up by only asking for 5 sequences for TNC, since we had 1 fewer player that left 2 open slots. Would you mind randomly or not randomly picking 2 people from my roster to fill it?

If anyone misses invites on your side copacetik, generalmighty and andypl0nd0n will be 1 game fewer than the others so we can use them first and then do a similar thing.

Re: The New Crusade v Knights Templar - Random War

PostPosted: Tue Feb 23, 2016 5:57 pm
by cooldeals
Or we can just restart at the top of the lists once we run over. That might be more random than us picking. I'm fine either way. This will be fun.

Re: The New Crusade v Knights Templar - Random War

PostPosted: Wed Feb 24, 2016 1:41 am
by DaveH
The Knights Templar agree to these terms.

For your extra players, just start at the top of the first random list. As we see how the invites are taken up for the first set of games, there may be others on both sides that need replacements and we can also take them from these lists; with aggrement of course.

Good luck TNC - an interesting war indeed!

Dave

Re: The New Crusade v Knights Templar - Ready to Start-Need

PostPosted: Wed Feb 24, 2016 12:54 pm
by cooldeals
Agreed we'll just move back down the lists. Keep it reasonable and fun.

Re: The New Crusade v Knights Templar - Round 1

PostPosted: Mon Feb 29, 2016 9:54 am
by cooldeals
LSU Tiger Josh is replacing TheJonah in all slots. Approved via PM by DaveH

Re: The New Crusade v Knights Templar - Round 1

PostPosted: Mon Feb 29, 2016 4:23 pm
by Swifte
I like this idea, thanks to KNT for being willing to give it a try, and to Keefie for helping get it randomized. Have fun!

Round 2 MIA Replacements

PostPosted: Wed Mar 30, 2016 8:38 am
by cooldeals
We have multiple players quitting, MIA etc that are refusing or not around to accept any more war invites. Per discussion with DaveH and our rules we are cycling through our random list in order a 2nd time to replace them. Occasionally the replacements were already in the game they would be a replacement for. As we set out already if someone is randomly selected to be in the same game twice they will be pushed to the next game and the place will be filled with the next person in line.

Dubs 10 - EminenceGrise replaces TheJonah (joshzam would be next in cycle but he's in that game so pushed to next replacement)
Dubs13 - joshzam replaces StorrZerg
Trips 11 - jbfloyd replaces BGtheBrain (Tobikera is next in cycle but is in this game so pushed to next replacement)
Trips 12 - Tobikera replaces The Jonah
Trps 14 - ckyrias replaces The Jonah
Quads 8 - pershy replaces StorrZerg
Quads 8 - cooldeals replaces BGtheBrain

Re: The New Crusade v Knights Templar - Round 1

PostPosted: Mon Apr 18, 2016 10:46 am
by Swifte
TNC 27 - KNT 12, 2 active games left. Thanks for giving this format a try!

Re: TNC v Knights Templar [29 - 12] - TNC Win FINAL 4/22

PostPosted: Sun May 22, 2016 6:58 am
by Keefie
Privileges removed, data bases updated, medals issued, topic moved.