Page 1 of 1

[CC6] GON 17 vs ATL 20 - ATL Win FINAL 3/5

PostPosted: Sun Jan 03, 2016 1:14 pm
by FrenchPupil
Contacts :
    GON :
      First Contact: Bantam
      Second Contact: SiriusCow King

    ATL :
      First Contact: shoop76
      Second Contact: frenchpupil

Timing :

  • Set 1 - Due 13th January
    Games per clan:
    3 Doubles, 3 Triples & 3 Quads

  • Set 2 - Due 27th January
    Games per clan:
    3 Doubles, 3 Triples & 3 Quads
    + Tiebreaker - Classic Triple - NS C SUNNY

Rules of Engagement:

    Only game types allowed are "Teams" (Polymorphic is not considered a team game)
    All games must have automatic initial troop deploy (no manual)
    All games must be sequential (no freestyle)
    All games must have 24 hour round length (no speed)
    All spoils are allowed except zombie spoils
    All forts are allowed except "No Forts".
    Trench is permitted in a maximum of 50% of home games.
    Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) - e.g. 1 dubs + 1 trips is ok, 2 trips is not possible
    Beta maps are not allowed
    Each clan will pick the map and settings for exactly half of the games
    Games will be exchanged in 2 sets
    At least half of the quads games will be exchanged in the first set.

The 12 Hour Fog Rule will be in effect: The rule does not apply to conquest maps or those games where the team going first just deploys/forts without attacks. if the rule is broken, the offending team has to reveal what was conquered (if any) and those terrs that would have been otherwise visible. if not remedied, the offended team can opt for remake before playing their next turn;

New settings that are implemented after the start of the Cup will be excluded from wars.
Players can participate in a maximum of 14 games in total (excluding tiebreaker)
All other rules as per the main thread: viewtopic.php?f=441&t=215510

*The changes from the standard rules are highlighted in red.


Watch the war @ :
https://www.conquerclub.com/public.php? ... WarId=2275

Re: [CC6] Round 1 - GON vs ATL

PostPosted: Sun Jan 03, 2016 3:58 pm
by Lindax
Sorry guys, this settings rule is NOT negotiable:

There will be no round limits except for “no forts” games (No forts games must have a 30 round limit)


You cannot have a round limit for trench games.

Lx

Re: [CC6] Round 1 - GON vs ATL

PostPosted: Sun Jan 03, 2016 5:08 pm
by FrenchPupil
Lindax wrote:Sorry guys, this settings rule is NOT negotiable:

There will be no round limits except for “no forts” games (No forts games must have a 30 round limit)


You cannot have a round limit for trench games.

Lx


Removed

Re: [CC6] Round 1 - GON vs ATL

PostPosted: Sun Jan 03, 2016 5:43 pm
by IcePack
http://www.challonge.com/CC6/predictions

For those who want a chance @ 6 month premium (2,400 credits) play the CC6 Prediction Game!

Re: [CC6] Round 1 - GON vs ATL

PostPosted: Sun Jan 03, 2016 6:28 pm
by Lindax
Approved, as it stands right now.

Lx

Re: [CC6] Round 1 - GON vs ATL

PostPosted: Mon Jan 04, 2016 2:45 am
by Bantam
Agreed as quoted
Good Luck Atlantis.

FrenchPupil wrote:Contacts :
    GON :
      First Contact: Bantam
      Second Contact: SiriusCow King

    ATL :
      First Contact: shoop76
      Second Contact: frenchpupil

Timing :

  • Set 1 - Due 13th January
    Games per clan:
    3 Doubles, 3 Triples & 3 Quads

  • Set 2 - Due 27th January
    Games per clan:
    3 Doubles, 3 Triples & 3 Quads
    + Tiebreaker - Classic Triple - NS C SUNNY

Rules of Engagement:

    Only game types allowed are "Teams" (Polymorphic is not considered a team game)
    All games must have automatic initial troop deploy (no manual)
    All games must be sequential (no freestyle)
    All games must have 24 hour round length (no speed)
    All spoils are allowed except zombie spoils
    All forts are allowed except "No Forts".
    Trench is permitted in a maximum of 50% of home games.
    Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) - e.g. 1 dubs + 1 trips is ok, 2 trips is not possible
    Beta maps are not allowed
    Each clan will pick the map and settings for exactly half of the games
    Games will be exchanged in 2 sets
    At least half of the quads games will be exchanged in the first set.

The 12 Hour Fog Rule will be in effect: The rule does not apply to conquest maps or those games where the team going first just deploys/forts without attacks. if the rule is broken, the offending team has to reveal what was conquered (if any) and those terrs that would have been otherwise visible. if not remedied, the offended team can opt for remake before playing their next turn;

New settings that are implemented after the start of the Cup will be excluded from wars.
Players can participate in a maximum of 14 games in total (excluding tiebreaker)
All other rules as per the main thread: viewtopic.php?f=441&t=215510

*The changes from the standard rules are highlighted in red.


Watch the war @ :

Re: [CC6] Round 1 - GON vs ATL

PostPosted: Mon Jan 04, 2016 3:31 am
by FrenchPupil
Good Luck GON :)

I look forward to this friendly rematch

Re: [CC6] Round 1 - GON vs ATL

PostPosted: Mon Jan 04, 2016 10:48 am
by Lindax
Why did I not think of quoting when I approve the OP?

Good idea, thanks Bantam!

Lx

Re: [CC6] Round 1 - GON vs ATL

PostPosted: Wed Jan 13, 2016 7:53 pm
by Bantam
Lindax wrote:Why did I not think of quoting when I approve the OP?

Good idea, thanks Bantam!

Lx

I try my best..... :D :D :D

1st Set of Games:
show: ATLANTIS SET 1

show: GON SET 1


2nd Set of Games
show: ATLANTIS SET 2


show: GON SET 2

Tiebreaker:
Game 16303058 - Classic

Re: [CC6] Round 1 - GON 1 vs ATL 4

PostPosted: Mon Jan 25, 2016 5:33 am
by FrenchPupil
ATL is taking the lead ... GON 1 - ATL 4

Re: [CC6] Round 1 - GON 9 vs ATL 14

PostPosted: Tue Feb 16, 2016 7:09 am
by FrenchPupil
It's going to be a close one again

Re: [CC6] Round 1 - GON 9 vs ATL 14

PostPosted: Thu Feb 18, 2016 11:37 pm
by Bantam
FrenchPupil wrote:It's going to be a close one again

We left ourselves a little too much ground to catch-up - but it does look like Atlantis will reach the line.
Well played and the very best of luck in the next round.

Re: [CC6] Round 1 - GON 9 vs ATL 14

PostPosted: Fri Feb 19, 2016 3:23 am
by shoop76
Bantam wrote:
FrenchPupil wrote:It's going to be a close one again

We left ourselves a little too much ground to catch-up - but it does look like Atlantis will reach the line.
Well played and the very best of luck in the next round.


Not quite sure how you see that, Bantam. I have it 18-17 for us with classic and salem still in the balance.

Re: [CC6] Round 1 - GON 15 vs ATL 18

PostPosted: Mon Feb 22, 2016 6:48 am
by FrenchPupil
15 - 18 ... ATL has 2 strong chances to score the 19th and winning points at the moments ...while GON seems to have 2 victories in the bags already ...

Given existing and bar crazy turn of event, final score to be expected could be 17 / 20 ...

Re: [CC6] Round 1 - GON 16 vs ATL 19 - ATL WINS

PostPosted: Wed Feb 24, 2016 9:12 am
by FrenchPupil
... 19th for ATL ... WP GON, another close and friendly war between us !!!

again decided in the last minutes ... thrilling !

Re: [CC6] Round 1 - GON 16 vs ATL 19 - ATL WINS

PostPosted: Wed Feb 24, 2016 1:45 pm
by jigger1986
Thanks for another entertaining and tight war.

Re: [CC6] Round 1 - GON 16 vs ATL 19 - ATL WINS

PostPosted: Fri Feb 26, 2016 5:38 pm
by Bantam
Thanks all - although a different outcome would have been better.... =D> =D>

Good Luck next round

FrenchPupil wrote:... 19th for ATL ... WP GON, another close and friendly war between us !!!

again decided in the last minutes ... thrilling !

Re: [CC6] Round 1 - GON 17 vs ATL 20 - ATL WINS - Final 5/03

PostPosted: Sun Mar 06, 2016 4:36 am
by FrenchPupil

Re: [CC6] GON 17 vs ATL 20 - ATL Win FINAL 3/5

PostPosted: Tue Mar 15, 2016 4:12 pm
by Lindax
Privileges removed, databases updated, medals issued, topic moved.

Lx