KNT VS. FISO [30-31] of 61 - FISO Win FINAL 9/25
Posted: Tue Jun 30, 2015 9:20 pm
Contacts
FISO - CatchersMitt14
FISO - kizkiz
KNT - DaveH
KNT - generalmighty
Overview
61 game war
20 quads; 20 trips; 20 dubs
tie-breaker [quads - random, foggy, flat rate] created by home team
Schedule
3 Sets Total [new set every other week]
- 1st Set: 20JUL - 3 dubs/3 trips/4 quads selected by each clan + tie-breaker
- 2nd Set: 03AUG - 3 dubs/4 trips/3 quads selected by each clan
- 3rd Set: 17AUG - 4 dubs/3 trips/3 quads selected by each clan
Rules of Engagement
- No freestyle, speed, poly, beta, manual, zombie, nukes, or 'no' reinforcements
- 30 round limit for trench games
- 25 game max per player
- Maps may be used a maximum of two times by each team and only once in each format [dubs, trips, quads]
- 12 Hour Fog of War Rule [move and status of previously visible territories to be disclosed immediately if broken]
FISO - CatchersMitt14
FISO - kizkiz
KNT - DaveH
KNT - generalmighty
Overview
61 game war
20 quads; 20 trips; 20 dubs
tie-breaker [quads - random, foggy, flat rate] created by home team
Schedule
3 Sets Total [new set every other week]
- 1st Set: 20JUL - 3 dubs/3 trips/4 quads selected by each clan + tie-breaker
- 2nd Set: 03AUG - 3 dubs/4 trips/3 quads selected by each clan
- 3rd Set: 17AUG - 4 dubs/3 trips/3 quads selected by each clan
Rules of Engagement
- No freestyle, speed, poly, beta, manual, zombie, nukes, or 'no' reinforcements
- 30 round limit for trench games
- 25 game max per player
- Maps may be used a maximum of two times by each team and only once in each format [dubs, trips, quads]
- 12 Hour Fog of War Rule [move and status of previously visible territories to be disclosed immediately if broken]