[RL] Random League VI [Winners: FOED, MVP: Conchobar] July/5
Posted: Tue Jun 16, 2015 3:04 pm
Random League VI (2015-16)
START: September
Tournament Organizer: uckuki
Assistant Organizer: Keefie
=========================================================================
=========================================================================
LINK http://challonge.com/RandomLeagueVI
Final Standings
FOED - 25 (higher point differential)
S&M - 25
FALL - 23 (better head-to-head)
LOW - 23
OSA - 21 (higher point differential)
MD - 21
ACE - 20
LHDD - 18 (better head-to-head)
RET - 18
HH - 12 (better head-to-head)
ATL - 12
AFOS - 11 (better head-to-head)
TNC - 11
PHNX - 10
GON - 9
FAD - 7
FISO - 6
=========================================================================
=========================================================================
CONTACTS
FOED
1st:uckuki
2nd: JPlo64
GON
Primary Contact: Bantam
Secondary Contact: mookiemcgee
RET
1st: The_Samurai
2nd: CaronylKluster
TNC
1st: Tobikera
2nd: cooldeals
HH
1st: Keefie
2nd: Johnny Dickshot
OSA
1st Contact: benga
2nd Contact: Willedtowin1
FALL
1st contact: aad0906
2nd contact: IcePack
PHO
Primary contact: pearljamrox2
Secondary contact: WPBRJ
S&M
Primary Contact: merch313
Secondary Contact: fishydance
FISO
1st: kizkiz
2nd: updalions
AFOS
1st: gorehound
2nd: Paddy The Cat
ATL
1st contact: Frenchpupil
2nd contact: Shoop76
MD
First Contact: VIperOverLord
Second Contact: Bentelbow
LHDD
First contact : Donelladan
2nd contat : Mad777
ACE
Contact: angola
2nd contact: jj3044
FAD
1st: bergy1
2nd: Razorvich
LOW
Contact: chard
2nd contact: Crazyirishman
=========================================================================
=========================================================================
Teams
1. FOED
2. GON
3. RET
4. TNC
5. HH
6. OSA
7. FALL
8. PHO
9. S&M
10. FISO
11. AFOS
12. ATL
13. MD
14. LHDD
15. ACE
16. FAD
17. LOW
=========================================================================
=========================================================================
PLAYER LISTS
=========================================================================
=========================================================================
=========================================================================
TERMS.
- Open to all clans
- Post: clan name, primary clan contact and preliminary list of 10 players. 2nd player
should be the secondary contact to be used when 1st not available;
- Player list will be used in order listed to fill games when clans miss deadlines -dubs first, then
trips, then quads;
- Number of clans accepted: open, even number;
- Signup open until approximately August 30 or until sufficient number signed up
II. Competition Format
- Random maps, round robin style;
- 12 games, approx. every 2 weeks: 2 dubs, 2 trips, 2 quads;
- 6 games are 'home' and 6 are 'away';
- Maximum 4 games per player per 12 set; limit 2 games per home/away set;
- Point allocation: 2 pts win, 1 pt tie, 0 pts loss
III. Tie-breaker
- Head to head score;
- Better win-loss difference;
- More wins scored;
- New set of 12 games + 13th escalating trips, chained, sunny, no trench
IV. Game creation rules
- All home games are due on corresponding Sunday;
- All games should be filled by the following Sunday;
- Reasonable delay will be allowed, but at the same time the league has to proceed in timely fashion;
- Organizers reserve the right to use default game creation option at any time once 72 hours have passed;
- All games must be active prior to start of the next round;
- 10 player list provided will be used, going from first to last player. Default settings will be escalating, chained, sunny, no trench;
- Games must be labeled as they are shown in schedule CLAN1 v CLAN2 (e.g. FOED v OSA)
V Game Reports
- Organizer will post the scores for the purpose of F400 and in clan lists if needed
VI. Settings
- Random map only;
- All games must be automatic & sequential;
- Spoils: no spoils, flat, escalating, nuclear & zombie;
- Reinforcements: adjacent, chained, unlimited, parachute & no forts*;
- Fog on & off;
- Trench with mandatory 20 or 30 round limit – no exceptions;
- 24 hour Rounds;
- Prohibited: polymorphic, manual, freestyle;
- Round Limits allowed;
- Mandatory 12 hour Fog of War in effect**
The rule does not apply to conquest maps or those games where the team going first just deploys/forts without attacks. if the rule is broken, the offending team has to reveal what was conquered (if any) and those terrs that would have been otherwise visible. if not remedied, the offended team can opt for remake before playing their next turn;
- Timing Out in escalating & nuclear games is prohibited***
The offended team can opt for remake before taking the first turn after offense, otherwise game stays as it is;
* No forts with mandatory 20 or 30 round limit – no exceptions
** Teams can void 12 hour Fog of War rule if both teams agree, in writing (has to be posted) and before
the match commences;
*** Teams can void Timing Out rule if both teams agree, in writing (has to be posted) and before
the match commences;
- Other minor changes allowed as long as both clans agree in writing and post it
VII. Players
- Maximum 4 games per player, 2 games per home/away set
- Organizers will not count participants. Teams have to notify us if there is a violation
- Offended team will have a choice of selecting game(s) in violation to be remade, or to leave things as they are#
- 1 Clan rule in effect – a player can play for only one clan during competition
- For a player to be eligible for medal standard rulings are enforced
# Rule amendment: teams need to notice the violation and make their decision on time, before the end of Round 1 at the latest.
VIII. MVP
- a Clan Achievement Medal for the MVP, based on best winning percentage overall with a minimum of 24 games played.
IX. Clan Dropping Out
- If a clan drops out during competition their games/scores will not count and that clan will not be eligible for Random League VII
X. Conflicts
- There will be no game forfeits, if needed games will be replayed/remade
- Any conflicts should be resolved amicably between clans in dispute
- If no resolution, organizers will act as arbiters. if still no resolution, CDs will be the last & final instance
START: September
Tournament Organizer: uckuki
Assistant Organizer: Keefie
=========================================================================
=========================================================================
LINK http://challonge.com/RandomLeagueVI
Final Standings
FOED - 25 (higher point differential)
S&M - 25
FALL - 23 (better head-to-head)
LOW - 23
OSA - 21 (higher point differential)
MD - 21
ACE - 20
LHDD - 18 (better head-to-head)
RET - 18
HH - 12 (better head-to-head)
ATL - 12
AFOS - 11 (better head-to-head)
TNC - 11
PHNX - 10
GON - 9
FAD - 7
FISO - 6
=========================================================================
=========================================================================
CONTACTS
FOED
1st:uckuki
2nd: JPlo64
GON
Primary Contact: Bantam
Secondary Contact: mookiemcgee
RET
1st: The_Samurai
2nd: CaronylKluster
TNC
1st: Tobikera
2nd: cooldeals
HH
1st: Keefie
2nd: Johnny Dickshot
OSA
1st Contact: benga
2nd Contact: Willedtowin1
FALL
1st contact: aad0906
2nd contact: IcePack
PHO
Primary contact: pearljamrox2
Secondary contact: WPBRJ
S&M
Primary Contact: merch313
Secondary Contact: fishydance
FISO
1st: kizkiz
2nd: updalions
AFOS
1st: gorehound
2nd: Paddy The Cat
ATL
1st contact: Frenchpupil
2nd contact: Shoop76
MD
First Contact: VIperOverLord
Second Contact: Bentelbow
LHDD
First contact : Donelladan
2nd contat : Mad777
ACE
Contact: angola
2nd contact: jj3044
FAD
1st: bergy1
2nd: Razorvich
LOW
Contact: chard
2nd contact: Crazyirishman
=========================================================================
=========================================================================
Teams
1. FOED
2. GON
3. RET
4. TNC
5. HH
6. OSA
7. FALL
8. PHO
9. S&M
10. FISO
11. AFOS
12. ATL
13. MD
14. LHDD
15. ACE
16. FAD
17. LOW
=========================================================================
=========================================================================
PLAYER LISTS
=========================================================================
=========================================================================
=========================================================================
TERMS.
- Open to all clans
- Post: clan name, primary clan contact and preliminary list of 10 players. 2nd player
should be the secondary contact to be used when 1st not available;
- Player list will be used in order listed to fill games when clans miss deadlines -dubs first, then
trips, then quads;
- Number of clans accepted: open, even number;
- Signup open until approximately August 30 or until sufficient number signed up
II. Competition Format
- Random maps, round robin style;
- 12 games, approx. every 2 weeks: 2 dubs, 2 trips, 2 quads;
- 6 games are 'home' and 6 are 'away';
- Maximum 4 games per player per 12 set; limit 2 games per home/away set;
- Point allocation: 2 pts win, 1 pt tie, 0 pts loss
III. Tie-breaker
- Head to head score;
- Better win-loss difference;
- More wins scored;
- New set of 12 games + 13th escalating trips, chained, sunny, no trench
IV. Game creation rules
- All home games are due on corresponding Sunday;
- All games should be filled by the following Sunday;
- Reasonable delay will be allowed, but at the same time the league has to proceed in timely fashion;
- Organizers reserve the right to use default game creation option at any time once 72 hours have passed;
- All games must be active prior to start of the next round;
- 10 player list provided will be used, going from first to last player. Default settings will be escalating, chained, sunny, no trench;
- Games must be labeled as they are shown in schedule CLAN1 v CLAN2 (e.g. FOED v OSA)
V Game Reports
- Organizer will post the scores for the purpose of F400 and in clan lists if needed
VI. Settings
- Random map only;
- All games must be automatic & sequential;
- Spoils: no spoils, flat, escalating, nuclear & zombie;
- Reinforcements: adjacent, chained, unlimited, parachute & no forts*;
- Fog on & off;
- Trench with mandatory 20 or 30 round limit – no exceptions;
- 24 hour Rounds;
- Prohibited: polymorphic, manual, freestyle;
- Round Limits allowed;
- Mandatory 12 hour Fog of War in effect**
The rule does not apply to conquest maps or those games where the team going first just deploys/forts without attacks. if the rule is broken, the offending team has to reveal what was conquered (if any) and those terrs that would have been otherwise visible. if not remedied, the offended team can opt for remake before playing their next turn;
- Timing Out in escalating & nuclear games is prohibited***
The offended team can opt for remake before taking the first turn after offense, otherwise game stays as it is;
* No forts with mandatory 20 or 30 round limit – no exceptions
** Teams can void 12 hour Fog of War rule if both teams agree, in writing (has to be posted) and before
the match commences;
*** Teams can void Timing Out rule if both teams agree, in writing (has to be posted) and before
the match commences;
- Other minor changes allowed as long as both clans agree in writing and post it
VII. Players
- Maximum 4 games per player, 2 games per home/away set
- Organizers will not count participants. Teams have to notify us if there is a violation
- Offended team will have a choice of selecting game(s) in violation to be remade, or to leave things as they are#
- 1 Clan rule in effect – a player can play for only one clan during competition
- For a player to be eligible for medal standard rulings are enforced
# Rule amendment: teams need to notice the violation and make their decision on time, before the end of Round 1 at the latest.
VIII. MVP
- a Clan Achievement Medal for the MVP, based on best winning percentage overall with a minimum of 24 games played.
IX. Clan Dropping Out
- If a clan drops out during competition their games/scores will not count and that clan will not be eligible for Random League VII
X. Conflicts
- There will be no game forfeits, if needed games will be replayed/remade
- Any conflicts should be resolved amicably between clans in dispute
- If no resolution, organizers will act as arbiters. if still no resolution, CDs will be the last & final instance