[CC5] FALL vs RET - 34-27 of 61 FALL Win FINAL 3/20
Posted: Thu Oct 16, 2014 4:40 pm
Round of 16 for CC5
FALL Contact: IcePack
RET Contact: therealdeal_37 conde180711
Using Standard Rules that can be found here: viewtopic.php?f=441&t=204579
- 61 total games
- 20 doubles
- 20 triples
- 20 quads
- Each clan member can only participate in 20 games per clan war
- The 61st game will be Trips on Classic, sunny, chained, esc (does not count toward player game maximum)
R1: Oct 27 4 quads 3 trips 3 dubs + Tiebreaker
R2: Nov 10 4 quads 3 trips 3 dubs
R3: Dec 1 2 quads 4 trips 4 dubs
Settings
Default Rules
-Only game types allowed are "Teams".
-Automatic initial troops only.
-All games must be sequential.
-All spoils, except zombie spoils*, are allowed.
-All forts, except "no forts", are allowed.
-There will be no round limits, unless otherwise noted.
-Away teams have 4 days to invite and 5 days to fill away games
-Trench is permitted in a maximum of 20% of home games (Any trench game must have a 30 round limit).
-Each map can only be used twice per clan per clan war but can only be used once per game type (i.e. once for triples and once for quads).
-No speed.
-Each clan will pick the map and settings for exactly half of the games.
-12 Hour Fog Rule will not be enforced unless agreed upon by both clans (TO will not enforce any penalties for violations). (Not agreed to for this war)
-New settings that are implemented after the start of the Cup will be excluded from wars unless agreed to by clans on an individual war basis and approved by the TO, as provided the Clan Wars section above.
*Zombie spoils may be included if both clans agree. (not agreed on for this war)
FALL Contact: IcePack
RET Contact: therealdeal_37 conde180711
Using Standard Rules that can be found here: viewtopic.php?f=441&t=204579
- 61 total games
- 20 doubles
- 20 triples
- 20 quads
- Each clan member can only participate in 20 games per clan war
- The 61st game will be Trips on Classic, sunny, chained, esc (does not count toward player game maximum)
R1: Oct 27 4 quads 3 trips 3 dubs + Tiebreaker
R2: Nov 10 4 quads 3 trips 3 dubs
R3: Dec 1 2 quads 4 trips 4 dubs
Settings
Default Rules
-Only game types allowed are "Teams".
-Automatic initial troops only.
-All games must be sequential.
-All spoils, except zombie spoils*, are allowed.
-All forts, except "no forts", are allowed.
-There will be no round limits, unless otherwise noted.
-Away teams have 4 days to invite and 5 days to fill away games
-Trench is permitted in a maximum of 20% of home games (Any trench game must have a 30 round limit).
-Each map can only be used twice per clan per clan war but can only be used once per game type (i.e. once for triples and once for quads).
-No speed.
-Each clan will pick the map and settings for exactly half of the games.
-12 Hour Fog Rule will not be enforced unless agreed upon by both clans (TO will not enforce any penalties for violations). (Not agreed to for this war)
-New settings that are implemented after the start of the Cup will be excluded from wars unless agreed to by clans on an individual war basis and approved by the TO, as provided the Clan Wars section above.
*Zombie spoils may be included if both clans agree. (not agreed on for this war)