[CC5] ACE 39 RGX 22 - ACE Win FINAL 1/2
Posted: Thu Oct 02, 2014 1:16 am
Hello and welcome to the second round of CCup5. Agents of the Chaotic Empire advanced by beating Gladiators of Noxious (by a to be determined score), while The Royal Galaxy advanced by beating The Headless Horseman 25-16.
This will be a 61-game war broken up into three sets.
Contacts
ACE
1st angola
2nd jj3044
RGX
1st Prince_Tottenham
2nd Domination_44
Schedule
Set 1, Oct. 12
3 doubles, 3 triples, 4 quads, 1 tie-breaker
Set 2, Oct. 26
3 doubles, 4 triples, 3 quads
Set 3, Nov. 9
4 doubles, 3 triples, 3 quads
Settings
Each player can only play in 20 games.
Trench is allowed in 20 percent of home games and requires 30-round limits.
All spoils except zombie are allowed.
All forts except 'no forts' are allowed.
Each map can only be used twice per clan per clan war but can only be used once per game type (i.e. once for triples and once for quads).
Rule amendments
12-hour fog rule. If broken, player will state in chat what territories they conquered that are visible.
No timing out rule. You are not allowed to time out to avoid taking a spoil in an escalating or nuke game.
Tie-breaker: Will be a quads, no spoils, chained, sunny on World 2.1
Games
Set 1
Set 2
Set 3
Player counts
This will be a 61-game war broken up into three sets.
Contacts
ACE
1st angola
2nd jj3044
RGX
1st Prince_Tottenham
2nd Domination_44
Schedule
Set 1, Oct. 12
3 doubles, 3 triples, 4 quads, 1 tie-breaker
Set 2, Oct. 26
3 doubles, 4 triples, 3 quads
Set 3, Nov. 9
4 doubles, 3 triples, 3 quads
Settings
Each player can only play in 20 games.
Trench is allowed in 20 percent of home games and requires 30-round limits.
All spoils except zombie are allowed.
All forts except 'no forts' are allowed.
Each map can only be used twice per clan per clan war but can only be used once per game type (i.e. once for triples and once for quads).
Rule amendments
12-hour fog rule. If broken, player will state in chat what territories they conquered that are visible.
No timing out rule. You are not allowed to time out to avoid taking a spoil in an escalating or nuke game.
Tie-breaker: Will be a quads, no spoils, chained, sunny on World 2.1
Games
Set 1
Set 2
Set 3
Player counts