(RC-R1) RET Vs GR (43-18) RET WINS - FINAL 25/5
Posted: Sun Mar 16, 2014 3:32 pm
Retribution Vs Grim Reapers
Part of random cup : viewtopic.php?f=441&t=203183
RET
primary contact > conde180711
secondary contact > therealdeal_37
GR
primary contact > xman5151
secondary contact > kmhebert
Games to be played in 2 sets, set 1 to be created by 21st March 5d/5/t/5q each clan + tie breaker set up by RET. Set 2 to be set up by 4th April, 5d/5t/5q each clan.
Random maps only
Tie breaker in set 1, random, trips, esc, chained, sunny
Trench games have a 30 round limit - other settings must have no round limit
No manual, freestyle, polymorphic, parachute or no forts to be used
12 hour Fog of War rule in effect.
If broken, the offending team has to copy/paste game log and reveal what terrs were visible.
If not remedied, the offended team can opt to remake the game before end of round 1.
The rule does not apply to conquest maps and where the only action is deploy/fort without attacks.
Each player can play max 23 games in a war.
Each clan has to use minimum 10 different players during war.
RET Set 1
RET Set 2
GR Set 1
GR Set 2
Tie breaker
Part of random cup : viewtopic.php?f=441&t=203183
RET
primary contact > conde180711
secondary contact > therealdeal_37
GR
primary contact > xman5151
secondary contact > kmhebert
Games to be played in 2 sets, set 1 to be created by 21st March 5d/5/t/5q each clan + tie breaker set up by RET. Set 2 to be set up by 4th April, 5d/5t/5q each clan.
Random maps only
Tie breaker in set 1, random, trips, esc, chained, sunny
Trench games have a 30 round limit - other settings must have no round limit
No manual, freestyle, polymorphic, parachute or no forts to be used
12 hour Fog of War rule in effect.
If broken, the offending team has to copy/paste game log and reveal what terrs were visible.
If not remedied, the offended team can opt to remake the game before end of round 1.
The rule does not apply to conquest maps and where the only action is deploy/fort without attacks.
Each player can play max 23 games in a war.
Each clan has to use minimum 10 different players during war.
RET Set 1
RET Set 2
GR Set 1
GR Set 2
Tie breaker