WAR vs TFFS [20-21] - Final 8/9
Posted: Tue Jun 11, 2013 11:09 pm
Contacts:
WAR:
Primary = sdh
Secondary = gradybridges
TFFS:
primary: aaronvollrath
last resort: shoop76
Format:
14 quads, 14 trips, 12 dubs + tie on Classic with trips, escalating, chain and no fog settings: 41 total games
three sets of games to be sent out on dates indicated:
16JUN2013
each clan will create 5 quads and two trips
23JUN2013
each clan will create 2 quads and 5 trips and TFFS will create the TRIPS tiebreaker on Classic w/ escalating, chain and no fog
30JUN2013
each clan will send out 6 dubs
Rules of engagement:
Each clan member can only participate in 15 games per clan war
Each map can only be used twice per clan, per clan war, but can only be used once per game type
(i.e. once for triples and once for quads). qualification: Random maps option can be chosen and not count against map counts (this may result in a beta map showing up)
no freestyle, speed, manual deployments, beta maps (except if random)
trench allowed
12 hour rule appreciated, but if turn taken prior to 12 hours elapsing the other team should delineate turn events unless just deploying and forting
WAR:
Primary = sdh
Secondary = gradybridges
TFFS:
primary: aaronvollrath
last resort: shoop76
Format:
14 quads, 14 trips, 12 dubs + tie on Classic with trips, escalating, chain and no fog settings: 41 total games
three sets of games to be sent out on dates indicated:
16JUN2013
each clan will create 5 quads and two trips
23JUN2013
each clan will create 2 quads and 5 trips and TFFS will create the TRIPS tiebreaker on Classic w/ escalating, chain and no fog
30JUN2013
each clan will send out 6 dubs
Rules of engagement:
Each clan member can only participate in 15 games per clan war
Each map can only be used twice per clan, per clan war, but can only be used once per game type
(i.e. once for triples and once for quads). qualification: Random maps option can be chosen and not count against map counts (this may result in a beta map showing up)
no freestyle, speed, manual deployments, beta maps (except if random)
trench allowed
12 hour rule appreciated, but if turn taken prior to 12 hours elapsing the other team should delineate turn events unless just deploying and forting