[NC4] [R1] HH v RoTS (25-16) - Final 6/23
Posted: Sun May 05, 2013 11:53 am
HH contact: Keefie
RoTS contact: NoSurvivors
WAR TERMS:
41 game war - 12 Doubles, 14 Triples, 14 Quadruples + Tie-Breaker (Classic - Trips, escalating, chained, sunny)
To be played over 2 sets -
set 1 to start on 11th May - each clan selects 3x Dubs, 3x Trips, 4x Quads + tie-breaker (Classic - Trips, escalating, chained, sunny, created by HH)
set 2 to start on 25th May - each clan to select 3x Dubs, 4x Trips, 3x Quads + tie-breaker
Each clan member can only participate in 15 games per clan war
Each map can only be used twice per clan, per clan war, but can only be used once per game type
(i.e. once for triples and once for quads)
no freestyle, speed, manual deployments, beta maps
Trench may be used in the first set
12 hour fog rule is in effect - any breach requires both move and status of previously visible territories to be notified immediately
RoTS contact: NoSurvivors
WAR TERMS:
41 game war - 12 Doubles, 14 Triples, 14 Quadruples + Tie-Breaker (Classic - Trips, escalating, chained, sunny)
To be played over 2 sets -
set 1 to start on 11th May - each clan selects 3x Dubs, 3x Trips, 4x Quads + tie-breaker (Classic - Trips, escalating, chained, sunny, created by HH)
set 2 to start on 25th May - each clan to select 3x Dubs, 4x Trips, 3x Quads + tie-breaker
Each clan member can only participate in 15 games per clan war
Each map can only be used twice per clan, per clan war, but can only be used once per game type
(i.e. once for triples and once for quads)
no freestyle, speed, manual deployments, beta maps
Trench may be used in the first set
12 hour fog rule is in effect - any breach requires both move and status of previously visible territories to be notified immediately