[NC4] [R1] RET vs VVV - [31-10] - Final 7/1
Posted: Thu May 02, 2013 2:23 pm
RET contact: The_Samurai
VVV contact: mint-murray
WAR TERMS:
41 game war - 12 Doubles, 14 Triples, 14 Quadruples + Tie-Breaker (Classic - Trips, escalating, chained, sunny)
To be played over 2 sets -
set 1 to start on 5th May - each clan selects 3x Dubs, 3x Trips, 4x Quads
set 2 to start on 19th May - each clan to select 3x Dubs, 4x Trips, 3x Quads + tie-breaker (Classic - Trips, escalating, chained, sunny, created by RET)
Each clan member can only participate in 15 games per clan war
Each map can only be used twice per clan, per clan war, but can only be used once per game type
(i.e. once for triples and once for quads)
no freestyle, speed, manual deployments, beta maps
Trench may be used in the first set
12 hour fog rule is in effect - any breach requires both move and status of previously visible territories to be notified immediately
RET Home games
Set 1
- VVV
Set 2
VVV Home games
Set 1
Set 2
Tie breaker
VVV contact: mint-murray
WAR TERMS:
41 game war - 12 Doubles, 14 Triples, 14 Quadruples + Tie-Breaker (Classic - Trips, escalating, chained, sunny)
To be played over 2 sets -
set 1 to start on 5th May - each clan selects 3x Dubs, 3x Trips, 4x Quads
set 2 to start on 19th May - each clan to select 3x Dubs, 4x Trips, 3x Quads + tie-breaker (Classic - Trips, escalating, chained, sunny, created by RET)
Each clan member can only participate in 15 games per clan war
Each map can only be used twice per clan, per clan war, but can only be used once per game type
(i.e. once for triples and once for quads)
no freestyle, speed, manual deployments, beta maps
Trench may be used in the first set
12 hour fog rule is in effect - any breach requires both move and status of previously visible territories to be notified immediately
RET Home games
Set 1
- VVV
Set 2
VVV Home games
Set 1
Set 2
Tie breaker