IA vs PIG [36-25] - Final 5/1
Posted: Thu Feb 07, 2013 3:30 pm
vs.
IA and PIG are gonna warm up for CL5 with a 61 game tune-up.
Contacts
IA = Swifte
PIG = ukberger
61 Games = 20 Quads, 20 trips, 20 Dubs, + tiebreaker(trips)
No Beta maps.
No Manual Deployment.
No Freestyle.
No nukes
No Trench Warfare.
Unlimited IS allowed
No Round Limits.
No Speed games.
The 12 Hour FOW rule is in place. If the second team to join a foggy game also gets the first turn, they must hold their attack for 12 hours or until a member of the opposing team announces that they have taken their snapshot. Should that team accidentally break this agreement, then they will give all relevant information to their opponents in the game chat. If all information is provided accurately after the accidental breaking of the agreement, absolutely no consequences shall result of the turn being taken early.
The 12-hr FOG agreement can be ignored if the enemy will not be losing a territory and is still able to see the map as it was on the original setup.
Max use of a home map is 2, must be different type (doubles, triples, or quads)
17 games max per player
Tiebreaker made by IA, Classic Trips: No spoils/Chained/Fog - will go our with the first set.
Feb 9. - 21 games total - Set 1: 5 quads/ 3 trips/2 dub (plus the tiebreaker)
Feb. 23 - 14 games total - Set 2: 2 quads/3 trips/2 dub
Mar. 9 - 14 games total - Set 3: 2 quads/2 trips/3 dub
Mar. 23 - 12 games total - Set 4: 1 quads/2 trips/3 dub
Tie-Breaker: Game 12342882 Classic esc, chain, sun PIG
IA and PIG are gonna warm up for CL5 with a 61 game tune-up.
Contacts
IA = Swifte
PIG = ukberger
61 Games = 20 Quads, 20 trips, 20 Dubs, + tiebreaker(trips)
No Beta maps.
No Manual Deployment.
No Freestyle.
No nukes
No Trench Warfare.
Unlimited IS allowed
No Round Limits.
No Speed games.
The 12 Hour FOW rule is in place. If the second team to join a foggy game also gets the first turn, they must hold their attack for 12 hours or until a member of the opposing team announces that they have taken their snapshot. Should that team accidentally break this agreement, then they will give all relevant information to their opponents in the game chat. If all information is provided accurately after the accidental breaking of the agreement, absolutely no consequences shall result of the turn being taken early.
The 12-hr FOG agreement can be ignored if the enemy will not be losing a territory and is still able to see the map as it was on the original setup.
Max use of a home map is 2, must be different type (doubles, triples, or quads)
17 games max per player
Tiebreaker made by IA, Classic Trips: No spoils/Chained/Fog - will go our with the first set.
Feb 9. - 21 games total - Set 1: 5 quads/ 3 trips/2 dub (plus the tiebreaker)
Feb. 23 - 14 games total - Set 2: 2 quads/3 trips/2 dub
Mar. 9 - 14 games total - Set 3: 2 quads/2 trips/3 dub
Mar. 23 - 12 games total - Set 4: 1 quads/2 trips/3 dub
Tie-Breaker: Game 12342882 Classic esc, chain, sun PIG