(Click on the ties to go to the clan-war thread for each tie)
Each tie involves:
4 Singles Bouts (each best-of-2) - each bout worth 1 point
(total 10% of the scoring) 8 Doubles Games - each also worth 1 point(total 10% of the scoring) 12 Trips - each worth 2 points(total 40% of the scoring) 13 Quads- each also worth 2 points(total 40% of the scoring)
62 points available in total
Half of all games are home for each clan. One Quadruples game will be Random, escalating, chained, sunny, no trench.
Re: [ACC2] The All Comers Cup II - Taking Sign-Ups
Posted: Sun Jul 15, 2012 2:06 pm
by Ickyketseddie
1st Regiment of Foot Guards are in.
Contacts: General Brock II, Ickyketseddie.
10 Players:
General Brock II Ickyketseddie Agent 86 Baby-Bjorn Pianowazza Colonel Krink Crarg Megseggs Lt. Futt ask me2
Re: [ACC2] The All Comers Cup II - Taking Sign-Ups
Posted: Mon Jul 16, 2012 11:25 am
by uckuki
mid august is the slowest time of the year, might not get all the signups you'd want? if you push the start date to September you'll definitely get more teams.
Re: [ACC2] The All Comers Cup II - Taking Sign-Ups
Posted: Mon Jul 16, 2012 4:57 pm
by GI O
Army of Kings is in.
contact me; GI O
10 provisionals from (all confirmed):
GI O 110313 t4mcr53s2 Feudal.Warrior madstuthe1st ckragor Dalixam grady12345 jrpehi ke_rassa anarchyouare barnsta b bigwavedave markwilson2 rcfritz east
Re: [ACC2] The All Comers Cup II - Taking Sign-Ups
Posted: Mon Jul 16, 2012 5:44 pm
by chapcrap
DJ Teflon wrote:Clans receiving a bye will be determined at the moment of registration closing as follows:
Clans in the last 8 of CC3 (or having a sizeable lead in their last 16 tie)
Clans participating in Pahse 3 of CL4.
Highest Ranking clans (by the latest algorythmn update).
First, Phase 3 and algorithm. Second, do you mean the F400? Just want to clarify what algorithm you mean.
DJ Teflon wrote:First, Second & Third Rounds
4 Singles Bouts (each best-of-2) - each bout worth 1 point(total 10% of the scoring) 8 Doubles Games - each also worth 1 point(total 10% of the scoring) 12 Trips - each worth 2 points(total 40% of the scoring) 13 Quads- each also worth 2 points(total 40% of the scoring)
66 points available in total. Half of all games are home for each clan. One Quadruples game will be Random, escalating, chained, sunny, no trench.
Would those matchups qualify for medals? There aren't 41 games, so I'm assuming no.
Re: [ACC2] The All Comers Cup II - Taking Sign-Ups
Posted: Tue Jul 17, 2012 12:09 am
by Teflon Kris
chapcrap wrote:
DJ Teflon wrote:Clans receiving a bye will be determined at the moment of registration closing as follows:
Clans in the last 8 of CC3 (or having a sizeable lead in their last 16 tie)
Clans participating in Pahse 3 of CL4.
Highest Ranking clans (by the latest algorythmn update).
First, Phase 3 and algorithm. Second, do you mean the F400? Just want to clarify what algorithm you mean.
Yeah,the F4000, I will correct all these,thanks.
chapcrap wrote:
DJ Teflon wrote:First, Second & Third Rounds
4 Singles Bouts (each best-of-2) - each bout worth 1 point(total 10% of the scoring) 8 Doubles Games - each also worth 1 point(total 10% of the scoring) 12 Trips - each worth 2 points(total 40% of the scoring) 13 Quads- each also worth 2 points(total 40% of the scoring)
66 points available in total. Half of all games are home for each clan. One Quadruples game will be Random, escalating, chained, sunny, no trench.
Would those matchups qualify for medals? There aren't 41 games, so I'm assuming no.
I hope so, especially as (2x4)+8+12+13+41 & (2x8)<41x20%.
Waiting for confirmation though.
Re: [ACC2] The All Comers Cup II - Taking Sign-Ups
Posted: Tue Jul 17, 2012 5:12 am
by Vid_FISO
Probably misunderstanding something here but I'll ask anyway
Individual players can play a maximum of 30% of games (counting a 1v1 bout as 1 game). In round 1 this is 7 games.
108/7= 15.42 meaning a minimum of 16 players are required?
30% of 41 is 14 not 7
Aplogies - something I copied-and-pasted from last year but didn't corrrect.
Although, 30% OF 41 IS 12 (& 30% of 51 is 15).
Therefore:
Individual players can play a maximum of 30% of games (counting a 1v1 bout as 1 game). In early rounds this is 12 games(and 15 games in the semis and final).
(Edited in first post)
Re: [ACC2] The All Comers Cup II - Taking Sign-Ups
Re: [ACC2] The All Comers Cup II - Taking Sign-Ups
Posted: Tue Jul 17, 2012 3:59 pm
by chemefreak
The TO (DJ) has requested medals for the individual "ties". Since there are at least 41 games per "tie" and the TO requested a medal ruling ahead of time, medals have been approved for each "tie" in this tournament. Thanks.
Re: [ACC2] The All Comers Cup II - Taking Sign-Ups
Posted: Tue Jul 17, 2012 6:57 pm
by chapcrap
chapcrap wrote:
DJ Teflon wrote:First, Second & Third Rounds
4 Singles Bouts (each best-of-2) - each bout worth 1 point(total 10% of the scoring) 8 Doubles Games - each also worth 1 point(total 10% of the scoring) 12 Trips - each worth 2 points(total 40% of the scoring) 13 Quads- each also worth 2 points(total 40% of the scoring)
66 points available in total. Half of all games are home for each clan. One Quadruples game will be Random, escalating, chained, sunny, no trench.
Would those matchups qualify for medals? There aren't 41 games, so I'm assuming no.
chemefreak wrote:The TO (DJ) has requested medals for the individual "ties". Since there are at least 41 games per "tie" and the TO requested a medal ruling ahead of time, medals have been approved for each "tie" in this tournament. Thanks.
So, are you saying that these beginning rounds qualify for medals?
Re: [ACC2] The All Comers Cup II - Taking Sign-Ups
Posted: Tue Jul 17, 2012 7:09 pm
by chemefreak
chapcrap wrote:
chapcrap wrote:
DJ Teflon wrote:First, Second & Third Rounds
4 Singles Bouts (each best-of-2) - each bout worth 1 point(total 10% of the scoring) 8 Doubles Games - each also worth 1 point(total 10% of the scoring) 12 Trips - each worth 2 points(total 40% of the scoring) 13 Quads- each also worth 2 points(total 40% of the scoring)
66 points available in total. Half of all games are home for each clan. One Quadruples game will be Random, escalating, chained, sunny, no trench.
Would those matchups qualify for medals? There aren't 41 games, so I'm assuming no.
chemefreak wrote:The TO (DJ) has requested medals for the individual "ties". Since there are at least 41 games per "tie" and the TO requested a medal ruling ahead of time, medals have been approved for each "tie" in this tournament. Thanks.
So, are you saying that these beginning rounds qualify for medals?
Yep.
Re: [ACC2] The All Comers Cup II - Taking Sign-Ups
Re: [ACC2] The All Comers Cup II - Taking Sign-Ups
Posted: Sun Jul 22, 2012 8:44 am
by Gunn217
DJ, I think Trench round limits need to be thought over. The singles games, for example, will probably all go to 20 rounds and beyond but will most likely be decided by then.
A win should probably be awarded since the outcome will be decided. Trench just takes forever. Heck, let the limit determine a winner in all the games. Some of the funnest moments I've had lately is waiting to see who had the most troops at the end of 20 rounds. It'd be a letdown if it didn't even count.
I like that you're allowing it though.
Re: [ACC2] The All Comers Cup II - Taking Sign-Ups
Posted: Sun Jul 22, 2012 1:05 pm
by Teflon Kris
Gunn217 wrote:DJ, I think Trench round limits need to be thought over. The singles games, for example, will probably all go to 20 rounds and beyond but will most likely be decided by then.
A win should probably be awarded since the outcome will be decided. Trench just takes forever. Heck, let the limit determine a winner in all the games. Some of the funnest moments I've had lately is waiting to see who had the most troops at the end of 20 rounds. It'd be a letdown if it didn't even count.
I like that you're allowing it though.
If someone decides to play trench and cant win in the round limit then they made a bad choice. The opposition will have done well to drag the game out to the limit for a draw (if that's the case). Plus, I'm not even sure how winners are determined by lack's programming when the round limit is reached in team games.
Selecting trench settings is just as much of a risk as selecting no spoils and Hive. Ifyou aren't sure of winning within the round limit then try something else.
Trench just takes forever.
With round limits it will take no longer than any other game that goes to the limit.
Re: [ACC2] The All Comers Cup II - Taking Sign-Ups
Posted: Sun Jul 22, 2012 1:25 pm
by Gunn217
Alright, fair enough. Just thought I'd put my two cents in.
FYI - The team with the player with the most troops wins. So if team 1 has 20 troops - 10 apiece, and team 2 has 15 troops with one player having 12 of them, then team 2 wins.
Re: [ACC2] The All Comers Cup II - Taking Sign-Ups