barterer2002 wrote:Leehar wrote:I'm wondering perhaps why this couldn't just be run as a tournament?
I remember before somebody attempting a 'clan tournament', I don't know if it worked or not, and it was probably just for team games, but if it's feasible without changing anything than it wouldn't hurt having something with a medal attached to it at the end? Tho I don't really see why clan medals couldn't be earned for the winning team here either.
Also 5 games per person in a set, with 41 sets means a grand total of 205 games per war? Wouch, seems a bit much
Tho I'm also wondering if for the tie-break, since it's 5 on classic, would having 5 different players taking part in it not be a bad option?
My feeling is that if you use a single 1v1 game you're essentially throwing it out to luck if someone hits a bonus or some sort of thing. The more a "best of" series includes the less luck has to do with it (although there are always luck factors in Risk of course). 5 is a balance of eliminating luck and keeping the game count down.
As for making it a tournament rather than clan based, what would be the purpose of that? It it just for a medal? Is that why clan wars are fought? I've never thought so. I could certainly structure it as a tournament but why would a clan war series need to be fought in the tournaments and not in the clans?
I agree with the point on single 1v1 games, but I'm usually more comfortable with 3 as a norm(and thats usually on different maps), tho luck still plays a part in that as well. My reasoning is such that when having larger game series (and I'm in one such 9 game one as well), specially if it's on the same map, that sometimes the special nuances you can use to get ahead get lost along the way and it becomes rote playing game after game. I'm expecting a lot of specialist/conquest maps to come out here (the feudals/aor's/jamaica's/polands and what have you) and I expect that in this type of large series, it's gonna end up being known what the other person will do by the end of it, and make the result more a matter of dice than skill.
But you are mostly correct in your estimation, 5 isn't really that much, and would be ok in a normal clan war, but in this type of series, where with 12 players it'll be an average of 4 sets per person, or 20 games, good strat might get lost along the way for those not comfortable with that amount.
I am probably making a mountain of a molehill, but these were just things I thought worth sharing.
With regards to your tournament/medal point, I was just of the opinion that medals are there to be awarded, and it wouldn't hurt to have it, either as an incentive, or just as a nice reward for deserving winners. If you're doing this as a tournament between the clans, and if it's possible to organize it in such a way as to award the clan that wins medals, then why not?
(Medals have certainly been earned for a lot less-which is actually probably not a point worth starting)