loutil wrote:JPlo64 wrote:
Again, of course on that game drop and 1st turn are significant. And when an elite team on that map gets advantageous drop, there is often nothing the other side can do.
However, an elite team can also overcome a bad drop, even vs another high level team if played just slightly better.
I also will not comment if there was something your side could have done in this game.
, ok. I predicted your entire play in our game chat. We had no effective block once you had that absurd stack after 2 turns and nothing we could have done to prevent it.
Sure, this one was easy. So if you are specifically referring to this game in your assessment that skill didn’t matter, I could buy it.
But that’s not what your original comment sounded like to me.
Honestly though, I don’t know what percentage chance you give yourselves on your home maps against our clan, but if there is a map/settings combo we feel has at worst a 50% shot at a win, then its automatic in our lineup. This particular combo of unlimited Mosbi has proven much better than 50% odds, which is why we use it every time.
We accept the risk that the drop and turn order could screw us, and it has, but I’d argue that against top opponents drop and turn order play a big role on several maps. Some might not be as critical as Mosbi, but even a slight advantage against a top clan can prove the difference.
Who knows? Maybe we will throw a Mosbi trips at ya in Batch 2, and tempt our luck with the Norns of Yggdrasil