Chariot of Fire wrote:But a majority of starts to KoRT (esp in the games where 1st turn is very beneficial, e.g. the 1v1s, Iraq, 2 x Supermax, New World, D-Day) and some truly awful dice (Benelux & East Hemi) have swung this first rubber 13-7 in KoRT's favour by my reckoning.
crybaby

if you are good enough, youll win even after you start second.

i had 0-5 in my team starting in round 1 against THOTA. we won 3 of those 5(including CC doubles
Game 6906302 with unlimited forts and that famous New World triples [game]6912425 [/game] you are commenting now).
now, in all fairness, you are just bitching... im rather sure im one of the best New World players around here(you played against me there in case you forgot

), and while going first is advantage, its not the crucial one. just as Supermax gives you advantage, but again, not the crucial one... unless those games are 1 vs 1... the problem here might be, the other clan is just as good as you are, so bad rolls can be easily noticed. or they are maybe even better then you and you should listen to Josko and improve your gameplan

ps. if he is making you mad, just show him this:

with comment: Alexandar the Great

with comment: Alexandar the Great vol 2
i think he will understand

pps. Josko, dont take this offensively. im just pulling your chains a little
