WPBRJ wrote:josko.ri wrote:Part in red is the official part of this post where I ask organizer to deal with his own rules, the other part is just discussion.
WPBRJ, I do not think I should be supposed to remember what was written 2 months ago in a forum that I do not have access now to check. I think it would be easier for you to write "yes" or "not" instead increasing font and cause unnecesarry discussion for something that is just yes or no question.
As I remember from CLA discussion, the main argument for limit unlimited forts was that this settings is not popular in clan world and very low clans play it. I counted number of games with unlimited forts and with adjacent forts in CL4 Phase 1. It was played 38 games of unlimited forts (even with restriction of max 2 per set), and 19 games with adjacent forts (without any restriction). So I wonder why adjacent forts were not also restricted as number of games per that fort is double lower than number of games per unlimited fort? I remember it was said in CLA under the past discussion that adjacent is used more rarely than unlimited, but nobody cared for that comment and restricted adjacent fort too. The only logical reason I can find is personal bias towards me from organizers because argument "unlimited is not popular settings" more applies (double times more!!!) to "adjacent is not popular settings".
Now when I am sure that I understood the rule correct, I am going to officially report all games where the rule about using unlimited forts in doubles is broken. I request you to deal with your rules now. You wrote horrible rules, now it is your turn to deal with them.
Game 10613516 DBC
Game 10530455 DBC
Game 10441865 DBC
Game 10573949 TOFU
Game 10536626 TOFU
Game 10492889 PIG
Game 10482283 MYTH
Game 10441392 MYTH
so 4 clans are here among the rule breakers, and 2 of them has representatives in CLA Board. In my opinion, if clans which have representatives in CLA Board, which is the highest in clan hierarchy does not know rules and break them, how do you expect that new or lower clans know for rules and not break them?
I will give you my answer to question above: clans are not guilty that rules are terrible, guilty is who wrote such terrible rules. clans played what they enjoy/like and organizers are the ones who chose horrible rules which now may unnecesarry lead to some forfeits. Why not let people enjoy playing what they like? why limit them just because you have personal hating towards me because I always had different opinion than you? so when you had got mighty role where your decision is final, then you chose to be vindictive towards me by limiting settings which I like the most. as I said, if reason for restrict unlimited is its unpopularity, then adjacent should be restricted too as it is way less popular than unlimited, number of games played per each settings proves it. so real reason was NOT unpopularity of unlimited settings, it was personal hatings towards me.
*I do not have any personal hatings by reporting those games. I just searched ALL doubles games with unlimited forts in phase 1 and posted it here, I did not care for name of clans who broke it*
your right the DD's should have caught these games n ow that i am aware of it we will enforce the rules appropriately the first contact should have never acsepted these games from there players.
Maybe the first contact wasnt aware of that rule, just like those players were not.
Those weird rule breaking situations happens when rules are declared by personal hatings, and not with arguments for really trying to improve clan world.
1,5 Days passed after the report, and still not any verdict what to do with games where rule is broken.
Does only to me it seems that organizers who wrote those excellent rules do not have clue how to enforce the rules?
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)