Moderator: Clan Directors
jpcloet wrote:I'm confused as I have examples where he asked for the rule and some where he wanted part of the rule and others where the actions infer the rule. I've asked the CLA to better clarify the common understanding of the rule. That will help everyone.
benga wrote:Please list all conquer-style maps so we avoid any confusion!
jpcloet wrote:My challenge back to you is that the average player won't know as to which games the rule applies to or does not. For the time being when you create the game you might consider putting 12H in the gaming label. Eg "LOW Home games set 2, 12H applies"
stahrgazer wrote:The issue was, LoW felt OSA wasn't "hearing us" properly about agreements and violations thereof; when it got to every agreement, plus the insults, I reacted. You've seen me do it before. Maybe calling for them to be totally disqualified over it was "too much" but- it got them to listen.
LoW indicator wrote:"This is a fog of war game.
Neither team shall start their turn until 12 hours after game initialization (when the last player joined) unless at least one member of the opposing team posts a note that it's okay to start, in the game chat.*"
Below the list, the following:
"*failure to comply with the fog of war 12-hour playing ban on noted games will result in the opposing team getting the choice of a remake or requesting the lost information, within 24 hours of the erroneous start. (Based on Chuuuuck's ruling from round 1)"
Namor wrote:jpcloet wrote:I'm confused as I have examples where he asked for the rule and some where he wanted part of the rule and others where the actions infer the rule. I've asked the CLA to better clarify the common understanding of the rule. That will help everyone.
As jp says, we are currently trying to pen a standard description of the rule, based on 2-3 that have already been used by different clans. Once we have that finalised, it will be available for any clan, to copy and paste into their 'Terms of Engagement', if they wish to use the fog rule.
I would stress, at this point, that no clan would be under any obligation to accept the rule, this is only to simplify things for those that what to use it.benga wrote:Please list all conquer-style maps so we avoid any confusion!
Feudal, Poland, AoR, Woodboro etc. Generally speaking, any map where the enemy DON'T border one another at the start. You should be safe taking a turn, if you aren't able to capture a territory from your opponent. Also, taking a nuetral tert wouldn't alter the opening map for the other team either.jpcloet wrote:My challenge back to you is that the average player won't know as to which games the rule applies to or does not. For the time being when you create the game you might consider putting 12H in the gaming label. Eg "LOW Home games set 2, 12H applies"
Great idea JP, don't know why it wasn't thought of before.
Hamanu wrote:Well, to stray off topic..
The games are pretty dynamic so far. OSA is definitely not an easy opponent
Oh, and there's a hive game tossed into the mix so be prepared for a loooong wait for the final score.
Now we can go back to the 12hr fog debate
Leehar wrote:I still felt it was a mountain made out of a molehill,
aaronvollrath wrote:Game 8660123 Prison Riot – No spoils, Chained, Sunny
the game number is wrong on this one. it points to conquerman game...
stahrgazer wrote:aaronvollrath wrote:Game 8660123 Prison Riot – No spoils, Chained, Sunny
the game number is wrong on this one. it points to conquerman game...
Sorry about that>>>>>>Game 8660133
reptile wrote:stahrgazer wrote:aaronvollrath wrote:Game 8660123 Prison Riot – No spoils, Chained, Sunny
the game number is wrong on this one. it points to conquerman game...
Sorry about that>>>>>>Game 8660133
Ok, i changed the game # to the correct one, then replaced the players in the player count as well.
Also added the required World 2.1 quads game to LoW's round 1 game list... have not added those players yet. will wait until it starts to be on the safe side.
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