Brought to you by the Clan Department
Tournament Organizers: Caymanmew and groovysmurf
The Most Prestigious Clan Event of the Year!
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> BRACKET > CCXIII
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War Page Links and Final Results for All Rounds
- show: War Page Links and All Final Results
- Round One
ACES (30) vs LION (13) - Clan War Page
ATL (28) vs FOED (15) - Clan War Page
REP (26) vs LOW (17) - Clan War Page
S&M (28) vs AFOS (15) - Clan War Page
LHDD (33) vs KNT (10) - Clan War Page
A^ (33) vs RET (10) - Clan War Page
Round Two
ACES (28) vs FALL (21) - Clan War Page
LHDD (28) vs S&M (21) - Clan War Page
REP (28) vs A^ (21) - Clan War Page
TOFU (27) vs ATL (22) - Clan War Page
Round Three - Semi-Finals
LHDD (29) vs ACES (26) - Clan War Page
REP (28) vs TOFU (27) - Clan War Page
Round Four - Finals
LHDD (44) vs REP (17) - Clan War Page
Celebrating the 14th Edition
- show: a little history
- In January 2010, Chuuuuck started the first Annual Conqueror's Cup. It was obviously a success, since then we have had one (almost) every year. Over the years we have had some minor changes to the format. For 2016 (CC6) the clan department revamped the tournament to keep the duration down to about a year. The basics have remained the same for the past 13 years though. Now, in 2024, we run the 14th edition!
- 2010: CC1 - TO: Chuuuuck - Clans: 17; KORT beat THOTA in the final. MVP: none
- 2011: CC2 - TO: Chuuuuck - Clans: 29; KORT beat TSM in the final. MVP: none
- 2012: CC3 - TO: Chuuuuck > Dako - Clans: 33; TOFU beat AFOS in the final. MVP: Chariot of Fire
- 2013: CC4 - TO: Chemefreak - Clans: 34; KORT beat TOFU in the final. MVP: josko.ri
- 2014: CC5 - TO: Chemefreak > Keefie - Clans: 30; FALL beat TOFU in the final. MVP: IcePack
- 2016: CC6 - TO: Lindax > Keefie - Clans: 23; TOFU beat FALL in the final. MVP: rockfist
- 2017: CC7 - TO: Lindax > Keefie - Clans: 21; S&M beat FALL in the final. MVP: davekettering
- 2018: CC8 - TO: Keefie > Lindax - Clans: 19; TOFU beat LHDD in the final. MVP: rockfist
- 2019: CC9 - TO: Lindax - Clans: 18; LHDD beat FOED in the final. MVP: Donelladan
- 2020: CCX - TO: Lindax - Clans: 15; S&M beat TOFU in the final. MVP: Josko.ri
- 2021: CCXI - TO: Shoop76 > JPlo64 - Clans: 16; FALL beat LHDD in the final. MVP: rcfritz
- 2022: CCXII - TO: JPlo64 - Clans: 12; S&M beat A^ in the final. MVP: ballenus
- 2023: CCXIII - TO: Caymanmew - Clans: 13; TOFU beat FALL in the final. MVP: Caymanmew
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Please Read the Details Below Carefully!
Some things have been changed.
Notable changes marked in blue.
CC14 Format
- show: cc14 format
- This is a clan war tournament with a single elimination bracket. There is a limit of 32 clans participating and 8 clans will be seeded. The finalists of CC13 will be the first 2 seeds*, the other 6 will be based on the January 2024 D400 Clan Ranking. In case of byes, the higher seeds will get those. The rest of the bracket will be filled randomly.
Every round will be a clan war of an increasing amount of games, starting with 43 games in round 1 and concluding with 61 games in the final. Every round has 1 tie-breaker game built in. Every round counts as a full standard clan war and the winners will receive a Clan Achievement Medal. The overall CC14 winners and the runners-up will receive an additional Clan Achievement Medal, as well as the MVP.
As usual, clans can negotiate certain clan war "defaults", such as settings, use of maps, etc. For more details, see below.
The schedule will be strictly enforced, see below for more info. Round 1 will start Sunday, January 14, 2024.
*First place will be 1st seed and second place 2nd seed. If final match does not have an official winner by the time the six week deadline needs to be announced for one of the matches in question, the January 2024 D400 ranking will be used to determine seeding.
Signing Up
- show: signing up
- To be eligible for entering CC14, a clan must:
- Be a member of the CAT Forum.
- Have successfully completed at least 1 full clan war.
To sign up, the first clan contact must post:- Clan Name and Abbreviation
- First Contact
- Second Contact
- Confirmation that he/she has read this post completely and understands everything
- Be a member of the CAT Forum.
Scheduling
- show: CC14 estimated schedule by round
- Start round 1: January 2024
- Start round 2: February/March 2024
- Start round 3: June/July 2024
- Start final: September/October 2024
- show: scheduling clan wars
- From the start of any round, clans have 6 weeks to have all games started.
Round 1 has a set start date, Sunday, January 14, 2024. Subsequent rounds start the Sunday after the 2 clans meeting in the next round have been decided.
Round 2 starts Sunday, February 18, 2024 for those clans that already know who they are playing in round 2. Clans are free to start earlier, as long as they let us know. To be fair to the other clans, the 6 Week Deadline will still be in effect if they do indeed start earlier.
The default schedule is:- 1 Week for negotiating and posting the war thread
- 2 Weeks for planning and exchanging the first set of games
- 2 Weeks for filling the first set of games and exchanging the second set of games
- 1 Week to fill all games
- Clans are free to negotiate and deviate from the default schedule, as long as they meet the 6 week deadline to have all games started.
- If clans negotiated a schedule different than the default schedule (never exceeding the 6 weeks) it has to be posted in the war thread. See "Clan War threads" below.
- IMPORTANT: If no deviations of the default schedule are agreed upon and posted within 1 week, the default schedule stands.
- In regards to exchanging games based on the default schedule, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged".
- Participating clans are solely and totally responsible for meeting the 6 week deadline. There will be no mercy. Not meeting the deadline will have consequences!
- There will be a hard set deadline of 5 weeks to have all games created. If a clan does not have all home games created by the 5 week deadline, one game will be forfeited for every day that clan fails to create their games. If after 1 week there are still games that have not been created, the offending clan will be disqualified.
- A clan will ALWAYS be allowed 7 days to fill the other clan's home games. They will receive an extension to fill away games of however many days a home clan is late in creating. Which means if the other clan creates their home games 3 days late, the away clan will be given an extension of 3 days to fill those games without incurring penalties.
- If the games are created on time and the away clan fails to fill those games within the 6 week deadline, they will forfeit one game for every day they are late in filling (this means the games are actually started, not just invites sent). If after 1 week there are still games that have not been started, the offending clan will be disqualified.
Clan Wars
- show: games
- Amount of games per round:
Round 1: 43 Games, including 1 Tie-Breaker Game
21 Home Games- 7 Doubles
- 7 Triples
- 7 Quads
Round 2: 49 Games, including 1 Tie-Breaker Game
24 Home Games- 8 Doubles
- 8 Triples
- 8 Quads
Round 3: 55 Games, including 1 Tie-Breaker Game
27 Home Games- 9 Doubles
- 9 Triples
- 9 Quads
Round 4: 61 Games, including 1 Tie-Breaker Game
30 Home Games- 10 Doubles
- 10 Triples
- 10 Quads
The Tie-Breaker game for all of the rounds will be Triples on Classic, no spoils, chained, sunny and does not count towards the player game maximum.
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Creating games:- All games have to be created with the [CC14] privileges.
- The game labels should include the set and the clan that created the home games (for example: Set 1: LHDD Home).
- The clan creating the clan war thread will also create the tie-breaker game for that clan war.
- Once the home games have been created they must be posted in the Active Clan War Lists for Full Wars thread.
- show: default rules and settings
- Default Rules & Settings:
- Only game types allowed are "Teams" (Polymorphic is not considered a team game)
- All games must have automatic initial troop deploy (no manual)
- All games must be sequential (no freestyle)
- All games must have 24 hour round length (no speed)
- All spoils are allowed except zombie spoils (negotiable)
- All forts are allowed except "no forts" (negotiable)
- There is no limit on the number of trench games allowed per war. (negotiable)
- Round limits are not allowed. (Negotiable for "No Reinforcements" and "Trench")
- Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
- Beta maps are not allowed
- Each clan will pick the map and settings for exactly half of the games
- Games will be exchanged in 2 sets
- In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged". (negotiable)
- At least half of the quads games will be exchanged in the first set
- 12 Hour Fog of War Rule will not be in effect. With the new automated snapshots, this should no longer be an issue. (negotiable - TO will allow, but will NOT monitor nor enforce the rule)
- New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)
As has been allowed in the past, for each clan war, clans can negotiate to adjust certain rules/settings slightly to their liking. Those rules/settings are marked "negotiable" in "Default Rules and Settings" above. Any deviation of the default rules/settings needs to be posted in the clan war thread (see below for details) and both clans need to agree on the adjusted rules/settings before any games are started. The TO, or another CD who is not involved in the clan war, needs to approve the changes in the same thread.
Note: This ability to adjust rules only applies to individual war settings not to overall rules of CC14. For example, clans may not increase the number of games in their match, change the 6 week limit for having all games started, violate the 1 Clan Rule, etc.
IMPORTANT: If no deviations of defaults are agreed upon and posted within 1 week, the defaults stand. - Only game types allowed are "Teams" (Polymorphic is not considered a team game)
- show: player eligibility and game count
- The standard 1 Clan Rule will be in effect.
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Maximum amount of games a player can participate in, per round (tie-breaker not included):- Round 1: 16 Games
- Round 2: 18 Games
- Round 3: 20 Games
- Round 4: 22 Games
- Round 1: 16 Games
- show: clan war threads
- At the start of every round, by default the higher ranked clan will set up the clan war thread. As long as both clans agree, they can choose to have the other clan do it.
The clan war thread needs to be created in the "Active Challenges" section of the clan forums. In the title the prefix [CC14 has to be used, followed by the round and the abbreviations of the two clans (for example: [CC14] R1: TOFU vs FALL).
The clan that sets up the clan war thread is responsible for the following:- Post any negotiated and agreed upon changes to the default rules/settings, marked in red
- Post any negotiated and agreed upon deviations from the default schedule, marked in blue
- Send a PM to the TO, ATO and contacts for the other clan when the above has been posted
- Request privileges for both clans by posting in the "Clan Gaming Privileges Request" thread once the terms are approved by the TO or ATO and the other clan
- Post all the games in "Active War Game Lists" thread for standard clan wars
- Post a link to the Clan War Page in the first post of the thread
- Update the clan war thread when applicable (results, etc.)
- Update the title of the thread with the score
- Send a PM to the TO and ATO when the clan war is decided
Sending PMs to the TO and ATO helps us to avoid delays, which helps clans stick to the schedule.
If your clan is not running the clan war thread, please send a PM with your home games to the clan contact who does run the thread. That way it's easier for that person to copy and paste the games in the various threads. You're free to post them in the clan war thread as well.
Please post the game numbers with a link to the game ([game][/game]).
Medals & Awards, MVP
- show: requirements
- To be eligible for a Clan Achievement Medal for winning a clan war (every round is a clan war), a player must:
- Play a minimum of 3 games
To be eligible for the Clan Achievement Medal for the overall win of CC14 (or second place), a player must:- Play in a minimum of 7% of their clans' total games
- Participate in a minimum of 2 rounds
To be eligible for the Clan Achievement Medal for the MVP of CC14, a player must:- Play in a minimum of 20% of their clans' total games
- Play in all rounds of the tournament
- Have a clean record with regards to game abuse
Note: The winning clan chooses the MVP, who will receive an additional achievement award and 1500 CC Credits.
General Rules & Comments
- show
- All the CC and standard Clan War rules will be in effect, unless stated otherwise.
Game abuse like purposely running out of time or throwing a game is prohibited. The first time a clan breaks this rule in CC14 the game must be re-made (unless the other clan wants the game to stand). Each subsequent violation during CC14 will result in a forfeit of the game.
If you notice a player from the other clan has violated the number of games they are allowed to participate in, please bring it to the TO's attention. If the clan/player is found in violation, the opposing clan will get to pick any game(s) that the offending player is/was in from the last batch played equal to the number of games that went over the limit to be re-made without that player participating.
If a clan or player breaks one or both of the above rules repeatedly, it may lead to expulsion of the player and/or disqualification of the clan.
Consequences for breaking any other rule mentioned in this post will be determined on a case by case basis, depending on the severity, repetitiveness and possible effects on the results of this tournament. The consequences can vary from a warning to the remaking of a game, forfeits, point deductions or in the worst case, expulsion of a player and/or disqualification of a clan.
If a clan is disqualified from CC14, or leaves CC14 for whatever reason(s) the clan will not be eligible to enter CC15.
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Comments:
Clans are encouraged to solve minor issues between themselves. However, if you feel that a clan or a player has broken a rule, please report this to the TO. Same goes for any other problem you encounter during this clan event.
By signing up your clan, you, your clan and your players express agreement with all the rules mentioned in this post.
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Disclaimer:
The format and the rules are subject to change if deemed appropriate by the CD Team.