[CC11] Round 1: FALL vs RET War Terms
https://www.conquerclub.com/public.php? ... WarId=3877
Contacts:
RET
1st Contact: cpusurfer
2nd Contact: Bobby4254
FALL
1st Contact: mc05025
2nd Contact: GoranZ
• Only game types allowed are "Teams" (Polymorphic is not considered a team game)
• All games must have automatic initial troop deploy (no manual)
• All games must be sequential (no freestyle)
• All games must have 24 hour round length (no speed)
• All spoils are allowed except zombie spoils
• All forts are allowed except "no forts" can be used 5 times by each clan.
• “No forts” must include a round limit of 20 or 30 rounds.
• Round Limits for Trench games are allowed up to 30 rounds.
• 12 hour fog rule in effect. Offending team must post 1st Round movement.
• There is no limit on trench games used as home maps.
• Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
• Beta maps are not allowed
• Each clan will pick the map and settings for exactly half of the games
• Games will be exchanged in 2 sets
• At least half of the quads games will be exchanged in the first set
• New settings that are implemented after the start of the Cup will be excluded from wars
• A player is limited to 15 games total in the war
• Tie breaker is Classic – trips, no spoils, chained, sunny. Participation in the tie breaker does not count toward game total.
War Schedule:
Monday, February 1 - Deadline for exchange of Set 1 games to be posted on the war discussion. 2 Doubles x 3 Triples x 5 Quads x tie breaker
Monday, February 8 - Deadline to fill opposing clan's Set 1 games.
Monday, February 22 - Deadline for exchange to Set 2 games to be posted on the war discussion. 5 Doubles x 4 Triples x 2 Quads
Monday, March 1 - Deadline to fill opposing clan's Set 2 games.