Conquer Club

[CC6] Rd 1- RET v KNT: 23-14- RET wins 15 March 2016 - FINAL

Finished challenges between two competitive clans.

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[CC6] Rd 1- RET v KNT: 23-14- RET wins 15 March 2016 - FINAL

Postby The_Samurai on Mon Jan 04, 2016 7:20 am

Contacts :

Timing :

  • Set 1 - Due 13th January
    Games per clan:
    3 Doubles, 3 Triples & 3 Quads
    + Tiebreaker – Triples on Classic, sunny, chained, no spoils

  • Set 2 - Due 27th January
    Games per clan:
    3 Doubles, 3 Triples & 3 Quads

Rules of Engagement:

    Only game types allowed are "Teams" (Polymorphic is not considered a team game)
    All games must have automatic initial troop deploy (no manual)
    All games must be sequential (no freestyle)
    All games must have 24 hour round length (no speed)
    All spoils are allowed except zombie spoils
    All forts are allowed except "No Forts".
    Trench is permitted in a maximum of 50% of home games.
    Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) - e.g. 1 dubs + 1 trips is ok, 2 trips is not possible
    Beta maps are not allowed
    Each clan will pick the map and settings for exactly half of the games
    Games will be exchanged in 2 sets
    At least half of the quads games will be exchanged in the first set.

The 12 Hour Fog Rule will be in effect: The rule does not apply to conquest maps or those games where the team going first just deploys/forts without attacks. if the rule is broken, the offending team has to reveal what was conquered (if any) and those terrs that would have been otherwise visible. if not remedied, the offended team can opt for remake before playing their next turn;

New settings that are implemented after the start of the Cup will be excluded from wars.
Players can participate in a maximum of 14 games in total (excluding tiebreaker)
All other rules as per the main thread: viewtopic.php?f=441&t=215510

*The changes from the standard rules are highlighted in red.
Last edited by The_Samurai on Wed Mar 16, 2016 1:51 am, edited 12 times in total.
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Re: [CC6] Round 1 - RET v KNT

Postby DaveH on Mon Jan 04, 2016 8:21 am

The Knights Templar (KNT) agree with these rules of engagement.

Good Luck RET!

Dave
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Re: [CC6] Round 1 - RET v KNT

Postby Lindax on Mon Jan 04, 2016 10:42 am

Approved as I read it just now.

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Re: [CC6] Round 1 - RET v KNT

Postby Lindax on Mon Jan 04, 2016 10:44 am

Lindax wrote:Approved as I read it just now.

Lx


Oops, except for the tie-breaker game. This has to be: Triples on Classic, sunny, chained, no spoils

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Re: [CC6] Round 1 - RET v KNT

Postby The_Samurai on Wed Jan 06, 2016 1:54 am

Lindax wrote:Oops, except for the tie-breaker game. This has to be: Triples on Classic, sunny, chained, no spoilsLx


My bad - sorry. The tie-breaker game has been updated accordingly.
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Re: [CC6] Round 1 - RET v KNT

Postby Lindax on Wed Jan 06, 2016 9:29 am

Ok thanks. Approved as quoted.

show: op


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Re: [CC6] Round 1 - RET v KNT

Postby Lindax on Fri Jan 08, 2016 2:03 pm

Lindax wrote:Ok thanks. Approved as quoted.

show: op


Lx


This means that you can now apply for privileges in the appropriate thread....

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Re: [CC6] Round 1 - RET v KNT: 0-0

Postby The_Samurai on Sat Jan 09, 2016 4:21 pm

Thanks Lx. Privs requested.
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Re: [CC6] Round 1 - RET v KNT: 0-0

Postby DaveH on Sun Jan 10, 2016 2:23 pm

Round 1 - KNT Home Games

3 Doubles
Game 16255985 AoR2 - BarkingAjax, DaveH
Game 16255986 Feudal Epic - MarktheMenace, Sotan
Game 16254304 Dawn Of Ages - Ratrin, Tank21

3 Triples
Game 16254312 Far East - molespe, andypl0nd0n, bdb
Game 16254314 WWII Poland - generalmighty, molespe, copacetik
Game 16254316 Indochina - Ratrin, farinelli, zhibby

3 Quads
Game 16254321 Cricket - MarktheMenace, Sotan, jaxdadio, tbott
Game 16254326 Baltic Crusades - Bullet Justice, Rockiesman, curiousone1, templeyard
Game 16254329 Castle Lands - andypl0nd0n, MarktheMenace, K-Pak, phanton

(Just reissued the two doubles games that mistakenly had round limits and MarktheMenace replces Kisti in Conquer Rome)
Last edited by DaveH on Fri Jan 15, 2016 7:51 am, edited 2 times in total.
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Re: [CC6] Round 1 - RET v KNT: 0-0

Postby The_Samurai on Thu Jan 14, 2016 2:28 pm

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Re: [CC6] Round 1 - RET v KNT: 0-0

Postby iAmCaffeine on Fri Jan 22, 2016 7:19 am

Still early days by the looks, pretty close.
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Re: [CC6] Round 1 - RET v KNT: 4-1

Postby DaveH on Wed Jan 27, 2016 6:07 am

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Re: [CC6] Rd 1- RET v KNT: 23-14- RET wins 15 March 2016 - F

Postby Lindax on Sun Mar 27, 2016 1:30 pm

Privileges removed, databases updated, medals issued, topic moved.

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