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[CC6] GON 17 vs ATL 20 - ATL Win FINAL 3/5

Finished challenges between two competitive clans.

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[CC6] GON 17 vs ATL 20 - ATL Win FINAL 3/5

Postby FrenchPupil on Sun Jan 03, 2016 1:14 pm

Contacts :
    GON :
      First Contact: Bantam
      Second Contact: SiriusCow King

    ATL :
      First Contact: shoop76
      Second Contact: frenchpupil

Timing :

  • Set 1 - Due 13th January
    Games per clan:
    3 Doubles, 3 Triples & 3 Quads

  • Set 2 - Due 27th January
    Games per clan:
    3 Doubles, 3 Triples & 3 Quads
    + Tiebreaker - Classic Triple - NS C SUNNY

Rules of Engagement:

    Only game types allowed are "Teams" (Polymorphic is not considered a team game)
    All games must have automatic initial troop deploy (no manual)
    All games must be sequential (no freestyle)
    All games must have 24 hour round length (no speed)
    All spoils are allowed except zombie spoils
    All forts are allowed except "No Forts".
    Trench is permitted in a maximum of 50% of home games.
    Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) - e.g. 1 dubs + 1 trips is ok, 2 trips is not possible
    Beta maps are not allowed
    Each clan will pick the map and settings for exactly half of the games
    Games will be exchanged in 2 sets
    At least half of the quads games will be exchanged in the first set.

The 12 Hour Fog Rule will be in effect: The rule does not apply to conquest maps or those games where the team going first just deploys/forts without attacks. if the rule is broken, the offending team has to reveal what was conquered (if any) and those terrs that would have been otherwise visible. if not remedied, the offended team can opt for remake before playing their next turn;

New settings that are implemented after the start of the Cup will be excluded from wars.
Players can participate in a maximum of 14 games in total (excluding tiebreaker)
All other rules as per the main thread: viewtopic.php?f=441&t=215510

*The changes from the standard rules are highlighted in red.


Watch the war @ :
https://www.conquerclub.com/public.php? ... WarId=2275
Last edited by FrenchPupil on Sun Mar 06, 2016 4:34 am, edited 12 times in total.
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Re: [CC6] Round 1 - GON vs ATL

Postby Lindax on Sun Jan 03, 2016 3:58 pm

Sorry guys, this settings rule is NOT negotiable:

There will be no round limits except for “no forts” games (No forts games must have a 30 round limit)


You cannot have a round limit for trench games.

Lx
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Re: [CC6] Round 1 - GON vs ATL

Postby FrenchPupil on Sun Jan 03, 2016 5:08 pm

Lindax wrote:Sorry guys, this settings rule is NOT negotiable:

There will be no round limits except for “no forts” games (No forts games must have a 30 round limit)


You cannot have a round limit for trench games.

Lx


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Re: [CC6] Round 1 - GON vs ATL

Postby IcePack on Sun Jan 03, 2016 5:43 pm

http://www.challonge.com/CC6/predictions

For those who want a chance @ 6 month premium (2,400 credits) play the CC6 Prediction Game!
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Re: [CC6] Round 1 - GON vs ATL

Postby Lindax on Sun Jan 03, 2016 6:28 pm

Approved, as it stands right now.

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Re: [CC6] Round 1 - GON vs ATL

Postby Bantam on Mon Jan 04, 2016 2:45 am

Agreed as quoted
Good Luck Atlantis.

FrenchPupil wrote:Contacts :
    GON :
      First Contact: Bantam
      Second Contact: SiriusCow King

    ATL :
      First Contact: shoop76
      Second Contact: frenchpupil

Timing :

  • Set 1 - Due 13th January
    Games per clan:
    3 Doubles, 3 Triples & 3 Quads

  • Set 2 - Due 27th January
    Games per clan:
    3 Doubles, 3 Triples & 3 Quads
    + Tiebreaker - Classic Triple - NS C SUNNY

Rules of Engagement:

    Only game types allowed are "Teams" (Polymorphic is not considered a team game)
    All games must have automatic initial troop deploy (no manual)
    All games must be sequential (no freestyle)
    All games must have 24 hour round length (no speed)
    All spoils are allowed except zombie spoils
    All forts are allowed except "No Forts".
    Trench is permitted in a maximum of 50% of home games.
    Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) - e.g. 1 dubs + 1 trips is ok, 2 trips is not possible
    Beta maps are not allowed
    Each clan will pick the map and settings for exactly half of the games
    Games will be exchanged in 2 sets
    At least half of the quads games will be exchanged in the first set.

The 12 Hour Fog Rule will be in effect: The rule does not apply to conquest maps or those games where the team going first just deploys/forts without attacks. if the rule is broken, the offending team has to reveal what was conquered (if any) and those terrs that would have been otherwise visible. if not remedied, the offended team can opt for remake before playing their next turn;

New settings that are implemented after the start of the Cup will be excluded from wars.
Players can participate in a maximum of 14 games in total (excluding tiebreaker)
All other rules as per the main thread: viewtopic.php?f=441&t=215510

*The changes from the standard rules are highlighted in red.


Watch the war @ :
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Re: [CC6] Round 1 - GON vs ATL

Postby FrenchPupil on Mon Jan 04, 2016 3:31 am

Good Luck GON :)

I look forward to this friendly rematch
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Re: [CC6] Round 1 - GON vs ATL

Postby Lindax on Mon Jan 04, 2016 10:48 am

Why did I not think of quoting when I approve the OP?

Good idea, thanks Bantam!

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Re: [CC6] Round 1 - GON vs ATL

Postby Bantam on Wed Jan 13, 2016 7:53 pm

Lindax wrote:Why did I not think of quoting when I approve the OP?

Good idea, thanks Bantam!

Lx

I try my best..... :D :D :D

1st Set of Games:
show: ATLANTIS SET 1

show: GON SET 1


2nd Set of Games
show: ATLANTIS SET 2


show: GON SET 2

Tiebreaker:
Game 16303058 - Classic
Last edited by Bantam on Fri Jan 29, 2016 1:06 am, edited 2 times in total.
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Re: [CC6] Round 1 - GON 1 vs ATL 4

Postby FrenchPupil on Mon Jan 25, 2016 5:33 am

ATL is taking the lead ... GON 1 - ATL 4
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Re: [CC6] Round 1 - GON 9 vs ATL 14

Postby FrenchPupil on Tue Feb 16, 2016 7:09 am

It's going to be a close one again
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Re: [CC6] Round 1 - GON 9 vs ATL 14

Postby Bantam on Thu Feb 18, 2016 11:37 pm

FrenchPupil wrote:It's going to be a close one again

We left ourselves a little too much ground to catch-up - but it does look like Atlantis will reach the line.
Well played and the very best of luck in the next round.
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Re: [CC6] Round 1 - GON 9 vs ATL 14

Postby shoop76 on Fri Feb 19, 2016 3:23 am

Bantam wrote:
FrenchPupil wrote:It's going to be a close one again

We left ourselves a little too much ground to catch-up - but it does look like Atlantis will reach the line.
Well played and the very best of luck in the next round.


Not quite sure how you see that, Bantam. I have it 18-17 for us with classic and salem still in the balance.
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Re: [CC6] Round 1 - GON 15 vs ATL 18

Postby FrenchPupil on Mon Feb 22, 2016 6:48 am

15 - 18 ... ATL has 2 strong chances to score the 19th and winning points at the moments ...while GON seems to have 2 victories in the bags already ...

Given existing and bar crazy turn of event, final score to be expected could be 17 / 20 ...
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Re: [CC6] Round 1 - GON 16 vs ATL 19 - ATL WINS

Postby FrenchPupil on Wed Feb 24, 2016 9:12 am

... 19th for ATL ... WP GON, another close and friendly war between us !!!

again decided in the last minutes ... thrilling !
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Re: [CC6] Round 1 - GON 16 vs ATL 19 - ATL WINS

Postby jigger1986 on Wed Feb 24, 2016 1:45 pm

Thanks for another entertaining and tight war.
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Re: [CC6] Round 1 - GON 16 vs ATL 19 - ATL WINS

Postby Bantam on Fri Feb 26, 2016 5:38 pm

Thanks all - although a different outcome would have been better.... =D> =D>

Good Luck next round

FrenchPupil wrote:... 19th for ATL ... WP GON, another close and friendly war between us !!!

again decided in the last minutes ... thrilling !
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Re: [CC6] Round 1 - GON 17 vs ATL 20 - ATL WINS - Final 5/03

Postby FrenchPupil on Sun Mar 06, 2016 4:36 am

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Re: [CC6] GON 17 vs ATL 20 - ATL Win FINAL 3/5

Postby Lindax on Tue Mar 15, 2016 4:12 pm

Privileges removed, databases updated, medals issued, topic moved.

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