Should we decrease the CC and CL game load?
Posted: Wed Oct 30, 2024 7:05 am
Numbers are clearly going to keep falling off, and even clans like like S&M and TOFU have had to merge in order to keep up the numbers.
We're at a point in time where we risk multiple mergers and the clan scene just turning into 3-4 big clans. And that just seems less fun to me.
Things like CC and CL were designed when the numbers were much higher. Clans had 15-20 active members and recruitment of fresh players was common.
We aren't in that position anymore. These huge multi-game matches are a real stretch when you only have 10 active members.
Rather than watching clans have to merge to survive, at this point in time I'd like to see us recognise the game load problem in our current situation and adapt the competitions accordingly. I would recommend moving most of these competitions to about 70% of the current game volume per match.
If we don't do this we'll probably reduce the game load anyway by force! Because there will just be less rounds as there are less clans to fight against!
We're at a point in time where we risk multiple mergers and the clan scene just turning into 3-4 big clans. And that just seems less fun to me.
Things like CC and CL were designed when the numbers were much higher. Clans had 15-20 active members and recruitment of fresh players was common.
We aren't in that position anymore. These huge multi-game matches are a real stretch when you only have 10 active members.
Rather than watching clans have to merge to survive, at this point in time I'd like to see us recognise the game load problem in our current situation and adapt the competitions accordingly. I would recommend moving most of these competitions to about 70% of the current game volume per match.
If we don't do this we'll probably reduce the game load anyway by force! Because there will just be less rounds as there are less clans to fight against!