[Rules] Limit Number of Missed Turns in a Given Timeframe
Posted: Sat Oct 10, 2009 6:13 pm
Updated version
Could we have rule where a player gets kicked after he misses a certain total number of turns(5, 7 ,etc...) within a certain period of time? (month, week, per 10 rounds, etc) This will keep players from intentionally missing 2 turns and then taking the third for a whole game to take advantage of the deferred troops procedure.
Original version
I saw a thread in C&A about this just before I posted. http://www.conquerclub.com/forum/viewtopic.php?f=5&t=98617
Could we have rule where a player gets kicked after he misses a certain total number of turns? (5, 7 ,etc...)
This will keep players from intentionally missing 2 turns for a whole game to take advantage of the deferred troops procedure.
Thnx for your time. (if I didn't waste it)
Could we have rule where a player gets kicked after he misses a certain total number of turns(5, 7 ,etc...) within a certain period of time? (month, week, per 10 rounds, etc) This will keep players from intentionally missing 2 turns and then taking the third for a whole game to take advantage of the deferred troops procedure.
Original version
I saw a thread in C&A about this just before I posted. http://www.conquerclub.com/forum/viewtopic.php?f=5&t=98617
Could we have rule where a player gets kicked after he misses a certain total number of turns? (5, 7 ,etc...)
This will keep players from intentionally missing 2 turns for a whole game to take advantage of the deferred troops procedure.
Thnx for your time. (if I didn't waste it)