TheForgivenOne wrote:nvrijn wrote:Any player presses it, and the others can respond on their next turn (anonymously). If everyone agrees, the points are split equally as if they were a team. But everyone has to agree.
This part, won't be happening. This would create SOOO many cases of players going into the game, and once eliminating all the other players, call for a tie. Viola! They don't risk losing points, and they all gain.
It's either - There are no ties, or no points are awarded to anyone.
Today I was inspired:
http://www.conquerclub.com/game.php?game=136570
2006-12-27 18:44:17 - sostlouis: What are you going to do when you get what you *need*? Call it a tie? I don't think so. We are all each other's common foe.
This got me thinking -- would Hitler have truly shared the world with Mussolini (and Hirohito)? Entirely possible.... If sostlouis was not my bitter enemy, I might be tempted to offer permanent truce with him (or, more likely, shad0w -- that is, until both turned on me).
Anyways, this is the rule that was nascent and forming but crystallized by the above statement:
"Declare Tie" is an option that appears to each surviving player in a game that has been reduced to two players. Each player gets the opportunity to select YES to "Declare a Tie" at the beginning (end?) of their turn. If both select YES to "Declare a Tie", the game ends in a draw between them, with each getting half the points they normally would win for winning that game alone, and the honor of dividing the world between themselves and an honorable, worthy emperor. It's what Coke & Pepsi did irl, and Intel & AMD.
Possibly, it could be so that neither player would be aware of the other "Declaring a Tie" until they themselves did so, so you wouldn't be sure unless the other player messaged that he declared a tie, which could be a lie, so whoa! This is hairy!
This is sort of a "gentleman's rule", and could be a nifty option to enable/disable in new games. Basically, if two players work together the whole time, and/or just kinda like the way the board is split up, they can declare peace with each other
rambling on....
Allow an option that gives each surviving player an option to "Declare Truce" at the beginning of their turn with the other surviving player in a game when there are only two surviving players. After one of the two players declares truce at the beginning of the round, they cannot attack for the remainder of the round. At the beginning of the other player's round, the second player recieves a message to the effect of "The first player offers peace; do you agree to split the world between the two of you?" and the option "Yes / No". You may select "no" if you just want to keep playing and attacking the other player. If you select "yes", you may deploy troops and move them around, but not attack. If the first player offers truce and the second player accepts, at the end of the second player's turn, the game ends, and BOTH players are considered to be the "winners", albeit each gets only half the points one would receive if there were only one winner.
You may only attempt to declare a lasting truce with the only other surviving player on the board if it's just you and him (or her). OPTION: having a sliding number between 1 and 9 for maximum number of surviving players that may remain on the board during a truce -- in which case, one may declare truce but all other players must accept truce for the game to end in peace. This is probably better being ONLY for two surviving players.