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Random Spoils Settings
Posted:
Mon Aug 17, 2020 4:07 pm
by *Pixar*
Concise description:
This is kind of out there but bear with me. A setting for spoils where each round in the game is a random spoil setting.
Specifics/Details:
For example Round 1 may be Escalating (Which wouldn't benefit anyone of course until at least 3rd round) But once Round 3 and on begin, that's where the fun begins. So like Round 4 could be a nuclear round, where any set that is cashed would be nukes for that round, and then maybe the next round is Flat Rate, where it may benefit to hold onto that rainbow that you had instead of cashing it in on nuclear round. Not sure if this type of game play is possible but in my opinion I think it would be a blast. Just don't know if it's possible to keep escalating cards increasing when it gets taken away here and there.
How this will benefit the site and/or other comments:
Would add another option of game play
Add another medal for this setting
Feel free to express any negative or positive thoughts about this. Or add some ideas if you have any.
Thanks, *Pixar*
Re: Random Spoils Settings
Posted:
Mon Aug 17, 2020 4:22 pm
by Evil Semp
*Pixar* wrote:Concise description:
This is kind of out there but bear with me. A setting for spoils where each round in the game is a random spoil setting.
Specifics/Details:
For example Round 1 may be Escalating (Which wouldn't benefit anyone of course until at least 3rd round) But once Round 3 and on begin, that's where the fun begins. So like Round 4 could be a nuclear round, where any set that is cashed would be nukes for that round, and then maybe the next round is Flat Rate, where it may benefit to hold onto that rainbow that you had instead of cashing it in on nuclear round. Not sure if this type of game play is possible but in my opinion I think it would be a blast. Just don't know if it's possible to keep escalating cards increasing when it gets taken away here and there.
How this will benefit the site and/or other comments:
Would add another option of game play
Add another medal for this setting
Feel free to express any negative or positive thoughts about this. Or add some ideas if you have any.
Thanks, *Pixar*
I like it.
Re: Random Spoils Settings
Posted:
Mon Aug 17, 2020 4:39 pm
by Kotaro
I like it, but I think I'd like the idea of rotating over random.
If it's random, it could deeply impact a game (nuking/zombieing a huge stack), moreso than I think cards necessarily should. But if it were a predictable rotation, you could avoid some game changing card turn-in's.
Just my 2 cents; always could have both.
Re: Random Spoils Settings
Posted:
Thu Aug 20, 2020 12:36 pm
by Jdsizzleslice
Maybe we could test this out in a Scenario?
Re: Random Spoils Settings
Posted:
Thu Aug 20, 2020 5:15 pm
by *Pixar*
Jdsizzleslice wrote:Maybe we could test this out in a Scenario?
Whatcha thinkin?
Re: Random Spoils Settings
Posted:
Thu Aug 20, 2020 7:07 pm
by Nut Shot Scott
This would make for some wild games. I think you would have to eliminate escalating from the options though. It's too big of an advantage for one person to card and get a flat rate 10 or a few nukes, then next round someone else gets a +200 or something. But I love this idea.
Re: Random Spoils Settings
Posted:
Sat Aug 22, 2020 4:54 am
by hotfire
Nut Shot Scott wrote:This would make for some wild games. I think you would have to eliminate escalating from the options though. It's too big of an advantage for one person to card and get a flat rate 10 or a few nukes, then next round someone else gets a +200 or something. But I love this idea.
the player who goes first would just hold on to a set of 4 and sweep every game w escalating
Re: Random Spoils Settings
Posted:
Sat Aug 22, 2020 10:55 am
by *Pixar*
hotfire wrote:Nut Shot Scott wrote:This would make for some wild games. I think you would have to eliminate escalating from the options though. It's too big of an advantage for one person to card and get a flat rate 10 or a few nukes, then next round someone else gets a +200 or something. But I love this idea.
the player who goes first would just hold on to a set of 4 and sweep every game w escalating
Not necessarily, I feel like escalating rounds would be the same as any other escalating game. The escalating sets shouldn't climb too much with rounds settings changing every round.
Re: Random Spoils Settings
Posted:
Sat Aug 22, 2020 12:50 pm
by Jdsizzleslice
*Pixar* wrote:hotfire wrote:Nut Shot Scott wrote:This would make for some wild games. I think you would have to eliminate escalating from the options though. It's too big of an advantage for one person to card and get a flat rate 10 or a few nukes, then next round someone else gets a +200 or something. But I love this idea.
the player who goes first would just hold on to a set of 4 and sweep every game w escalating
Not necessarily, I feel like escalating rounds would be the same as any other escalating game. The escalating sets shouldn't climb too much with rounds settings changing every round.
You could make it that the escalating value increment increases after playing escalating sets only.
Re: Random Spoils Settings
Posted:
Sat Aug 22, 2020 5:26 pm
by Nut Shot Scott
*Pixar* wrote:hotfire wrote:Nut Shot Scott wrote:This would make for some wild games. I think you would have to eliminate escalating from the options though. It's too big of an advantage for one person to card and get a flat rate 10 or a few nukes, then next round someone else gets a +200 or something. But I love this idea.
the player who goes first would just hold on to a set of 4 and sweep every game w escalating
Not necessarily, I feel like escalating rounds would be the same as any other escalating game. The escalating sets shouldn't climb too much with rounds settings changing every round.
Yes, but escalating has a distinctly different strategy than any other setting. Nukes, flat rate and no spoils - while having different nuances still play mostly the same, cant speak for zombie because, who the fck plays zombie? You'd end up with the pendulum being swung way over to escalating. With trench - the zombie and nuke sets could potentially offset the advantage of an escalating spoil because you couldnt use it to sweep the board in one move. But on a standard game, getting the escalating sets would be too big of an advantage to not just sit and wait for. It would just turn into a weird escalating game. All speculation though - still a good idea!
Re: Random Spoils Settings
Posted:
Sun Aug 23, 2020 9:20 am
by iAmCaffeine
I don't usually support new settings but if it was set to be a rotation and not random, I'd be well up for this.