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Non-random dice

PostPosted: Wed Sep 25, 2019 3:35 am
by mrswdk
Concise description:
  • Have non-random dice rolls

Specifics/Details:
  • Each time someone attacks, values are assigned to each of the attacking and defending dice that reflect the overall scores of the attacking and defending player
  • These values can be determined using an algorithm

How this will benefit the site and/or other comments:
  • Too much is left to chance on this website
  • It is very annoying when I am beaten by an obviously inferior player because something unlucky happens to me and they get lucky and undeservedly win and I lose points
  • Non-random dice would help ensure a more consistent, predictable and fair experience for all involved
  • More importance placed on strategy instead of luck
  • Medals
  • Monthly leaderboards

Re: Non-random dice

PostPosted: Wed Sep 25, 2019 11:14 am
by Dukasaur
We could also have an hourly "Dice Auction" where the best rolls are given to the highest bidder.

Re: Non-random dice

PostPosted: Wed Sep 25, 2019 12:42 pm
by Mad777
Dukasaur wrote:We could also have an hourly "Dice Auction" where the best rolls are given to the highest bidder.

If so then can you wire me couples of millions of CC credits? Just making I can win some of those auction :D

Re: Non-random dice

PostPosted: Thu Sep 26, 2019 5:20 am
by mrswdk
Dukasaur wrote:We could also have an hourly "Dice Auction" where the best rolls are given to the highest bidder.


Isn't that called 'Premium membership'????

Re: Non-random dice

PostPosted: Thu Sep 26, 2019 7:29 am
by Dukasaur
mrswdk wrote:
Dukasaur wrote:We could also have an hourly "Dice Auction" where the best rolls are given to the highest bidder.


Isn't that called 'Premium membership'????


No, regular premium just gives you the good dice twice a year, once on your birthday and once on the second equinox after the first full moon in January.

I'm talking basically about a "premium plus". Or "Premium! Plus!" as the marketing wonks like to call it.

Re: Non-random dice

PostPosted: Fri Sep 27, 2019 5:02 pm
by Irrumare
You suggest the site
Have non-random dice rolls
Then refute your own argument by saying
Random dice would help ensure a more consistent, predictable and fair experience for all involved

Re: Non-random dice

PostPosted: Sat Sep 28, 2019 4:58 pm
by DBandit70
CC dice is already not random lol :)

Re: Non-random dice

PostPosted: Sat Oct 19, 2019 8:23 am
by cmbdiesel
How about get rid of the dice altogether.... If you have 10 troops, that beats 9 troops.
I agree with the luck factor on this site being too large of a variable.
Losing dozens to a single on a critical turn has happened to all of us I'm sure, and it certainly doesn't make anyone want to open the wallet to pay for a site with that kind of gameplay.
There are other sites which remove the ridiculous 'dice' concept....

BTW with over 1 million rolls on this site, my overall dice are exactly even.... but
my battle outcome of three attacking two is -3%
That 3-2 attack is pretty much the entire game....

Re: Non-random dice

PostPosted: Fri Oct 25, 2019 11:10 am
by mrswdk
cmbdiesel wrote:How about get rid of the dice altogether.... If you have 10 troops, that beats 9 troops.
I agree with the luck factor on this site being too large of a variable.
Losing dozens to a single on a critical turn has happened to all of us I'm sure, and it certainly doesn't make anyone want to open the wallet to pay for a site with that kind of gameplay.
There are other sites which remove the ridiculous 'dice' concept....

BTW with over 1 million rolls on this site, my overall dice are exactly even.... but
my battle outcome of three attacking two is -3%
That 3-2 attack is pretty much the entire game....


If you attack 3 vs 2 you deserve everything you get.

Re: Non-random dice

PostPosted: Fri Oct 25, 2019 2:11 pm
by riskllama
mrswdk wrote:
If you attack 3 vs 2 you deserve everything you get.


yeah, pretty much.

Re: Non-random dice

PostPosted: Sat Oct 26, 2019 8:00 am
by cmbdiesel
mrswdk wrote:
cmbdiesel wrote:How about get rid of the dice altogether.... If you have 10 troops, that beats 9 troops.
I agree with the luck factor on this site being too large of a variable.
Losing dozens to a single on a critical turn has happened to all of us I'm sure, and it certainly doesn't make anyone want to open the wallet to pay for a site with that kind of gameplay.
There are other sites which remove the ridiculous 'dice' concept....

BTW with over 1 million rolls on this site, my overall dice are exactly even.... but
my battle outcome of three attacking two is -3%
That 3-2 attack is pretty much the entire game....


If you attack 3 vs 2 you deserve everything you get.

Dude... almost every attack is 3 vs 2.... attacker rolls 3 defender rolls 2

Re: Non-random dice

PostPosted: Sat Oct 26, 2019 8:02 am
by cmbdiesel
riskllama wrote:
mrswdk wrote:
If you attack 3 vs 2 you deserve everything you get.


yeah, pretty much.


Another person who doesn't understand how the game operates....

Too bad people don't think before posting.

Re: Non-random dice

PostPosted: Sat Oct 26, 2019 3:40 pm
by Dukasaur
cmbdiesel wrote:
riskllama wrote:
mrswdk wrote:
If you attack 3 vs 2 you deserve everything you get.


yeah, pretty much.


Another person who doesn't understand how the game operates....

Too bad people don't think before posting.


I think it's more a misunderstanding about terminology rather than a misunderstanding about the game.

When some people say "3 v 2" they mean that you have larger stacks; attacker rolls three dice and defender rolls two.

When other people say "3 v 2" they mean the desperation situation where you have exactly a stack of 3 to attack with and you need to break that stack of 2. In that case the attacker only rolls two dice and the defender also rolls two, resulting in much higher odds for the defender.

The problem is not that people don't know how the game works; it's that the terminology for describing it isn't universally agreed-to.

Re: Non-random dice

PostPosted: Mon Oct 28, 2019 5:55 am
by cmbdiesel
You're very charitable Duke....;-)

Re: Non-random dice

PostPosted: Mon Nov 11, 2019 11:24 am
by mrswdk
Yes, Duk has clearly put some significant time into trawling through your appalling grammar to try and understand what you might mean rather than just taking your post at face value (as llama and I did).

Re: Non-random dice

PostPosted: Tue Nov 26, 2019 5:52 am
by mc05025
cmbdiesel wrote:How about get rid of the dice altogether.... If you have 10 troops, that beats 9 troops.
I agree with the luck factor on this site being too large of a variable.
Losing dozens to a single on a critical turn has happened to all of us I'm sure, and it certainly doesn't make anyone want to open the wallet to pay for a site with that kind of gameplay.
There are other sites which remove the ridiculous 'dice' concept....

BTW with over 1 million rolls on this site, my overall dice are exactly even.... but
my battle outcome of three attacking two is -3%
That 3-2 attack is pretty much the entire game....


Your stats are realy extreme. You have killed about 10% less troops than you should have killed while attacking and killed abut 7% more troops than you should have killed when defending. I am not sure if thats statistical acceptable for numbers up to 750000 and 550000. Are your numbers like that for a long time now or changed this way recently? ie are you playing about evenly from 2012 or you played much more last year?

Re: Non-random dice

PostPosted: Sun Dec 08, 2019 7:23 pm
by cmbdiesel
mc05025 wrote:
cmbdiesel wrote:How about get rid of the dice altogether.... If you have 10 troops, that beats 9 troops.
I agree with the luck factor on this site being too large of a variable.
Losing dozens to a single on a critical turn has happened to all of us I'm sure, and it certainly doesn't make anyone want to open the wallet to pay for a site with that kind of gameplay.
There are other sites which remove the ridiculous 'dice' concept....

BTW with over 1 million rolls on this site, my overall dice are exactly even.... but
my battle outcome of three attacking two is -3%
That 3-2 attack is pretty much the entire game....


Your stats are realy extreme. You have killed about 10% less troops than you should have killed while attacking and killed abut 7% more troops than you should have killed when defending. I am not sure if thats statistical acceptable for numbers up to 750000 and 550000. Are your numbers like that for a long time now or changed this way recently? ie are you playing about evenly from 2012 or you played much more last year?

They have been like that as long as they have posted such statistics.
The mods and such have been no help at all.
So, like so many others (more than not) I will not pay for this site again.

Re: Non-random dice

PostPosted: Mon Dec 09, 2019 7:42 am
by mrswdk
CIMdiesel's got an ouchie :(

Re: Non-random dice

PostPosted: Wed Dec 11, 2019 1:57 am
by Aba
Sorry, I didn't read the comments.
Your post got me to thinking about an old site I used to play another dice game on.
It had a setting where you could always roll a 10, which was ample roll to accomplish everything you wanted to in a single turn.
Maybe we could have a similar setting here at CC, such as players always roll sixes?
Maybe the game could give a handicap to the defender, or you could place bets (odds) against defending players or lower ranked players to win large amounts of points if they win.
Not sure if this idea would work or be popular, but it's worth mentioning.

Re: Non-random dice

PostPosted: Tue Dec 24, 2019 10:49 am
by cmbdiesel
mrswdk wrote:CIMdiesel's got an ouchie :(

if you have nothing constructive to add, at least try to cut and paste without f**cking it up :roll:

my comment highlights the very real consequences of not implementing change that has been repeatedly requested by paying members.
as it is the site owners prerogative to run the site as they see fit, it is the user's prerogative to choose to pay or not pay for use.
I choose to no longer pay for this site, as have many before me.

Re: Non-random dice

PostPosted: Thu Jan 02, 2020 5:53 pm
by mrswdk
Your comment demanding that CC removes the dice from Risk because you don't like the luck that comes with rolling dice? Are people supposed to take that seriously?

Perhaps you also think that during a game of poker, all players should be dealt identical cards just to keep things fair?