Specifically thinking of this in like a trench game, large map. Mostly for creation of new maps.
Ok so you have a territory that you attack like a trebuchet in kc2, or any map with a killer neutral, or a territory where you can do lots of bombarding from. Or like airports in usa 2.1.
So its a territory you attack, and at the end is killer neutral so lets call this territory platform 1. You attack platform 1 from territory A. Let's say A is 15 stack, attack platform 1 with 14 stack. From this platform 1, you are able to attack a large number of territories. All are within your reach to choose from. But you can only pick one. If your 14 stack attacks a territory and takes it instantly platform 1 resets to say 5 neutral and your 14 stack teleports to your target territory.
To summarize a bit more. 15 stack on territory A. Platform 1 is killer neutral 5. 15 stack on A perfect dice takes platform 1 and is now 14 stack. On platform 1 14 stack may attack territories B C D E F G H I J K L M N O P Q R S T U V. Once a territory is taken, you lose platform 1 and all troops are moved to the target territory Q.
To make this less like or more like other maps, you could use platform 1 as a bombarding zone to hit all these, but maybe more ideally and for purpose I want could we code it in such a way that once you select your target zone it has to be auto assault mode. There is no assault mode. So you choose a target, and you go all in either take it or don't. But there is no option to choose to "assault" slowly. And tap all territories. You get one territory one shot. and you teleport all survivors there.
I dunno. In right kinds of scenarios on right maps. Trench or not. Platforms could be gone for and Boom.