My idea is to have a game option which would limit the bulk territory count bonus at the beginning of a game to cut down on the huge advantage granted by having the first move in the first turn of a game (especially in 1v1 and 2 team games). The option would limit the amount of deployment and gradually relax those limits round by round, thus starting a game more gradually, and therefore more fairly.
Specifics/Details:
The simplest implementation of the mechanics as I am picturing this are as follows (though many variations on this idea are certainly possible):
- The deployment limit would only apply to the bulk territory count bonus.
- The deployment bonus would be limited equal to the round number, so in round 1 every player would receive up to 1 troop, regardless of the bonus usually conferred by their starting territory count. In round 2, everyone will receive up to 2, in round 3 they receive up to 3, etc.
- The territory count bonus limit is only a limit, once a few rounds have elapsed the limit will begin to exceed the normal bulk territory count bonuses on most maps and will gradually stop effecting play.
- This limit does not apply to region bonuses, cards, special map rules, auto deploy areas etc. The only limit is on the bonus from total territory count. This prevents this rule from interfering with any special map set ups that rely on very non-standard bonus rules to work for their unique mechanics.
- This would be a game option that can be selected just like fog, trench and the like, though I honestly think this would be universally beneficial.
I think this would be a very effective way of reducing the huge first move advantage which in some cases can end a game before it really starts. Players wouldn't need to resign themselves to a losing position simply by being unlucky enough to not have the first move in a game. By more fairly lengthening the first few turns, games will benefit from more maneuvering and development of tactical play.
Since this would not have any adverse effects on special rule sets or more unique maps I don't see a downside to this rule change idea, and honestly believe this could be universally implemented, however simply allowing the option for it in the game set up would awesome.
Thoughts?