Make Assassin Games more visually distinctive.
Posted: Tue Aug 08, 2017 6:38 pm
Make Assassin Games more visually distinctive.
Lets make assassin games more visually distinctive perhaps by giving the page background a different color or by outlining the map in a red border.
The reason for this is that sometimes when a player is playing many games in a row, he may forget to notice which games are assassin and which are not, and since assassin games have a basic strategy completely different from other games, disaster may result...This could be avoided by making the game type unmistakably obvious. The little red crosshair symbols can be easily overlooked.
Now I suspect that some critics of this suggestion will take a ''you snooze, you lose'' attitude about this... but that is a bit unfair, for two reasons.
1. The player may be perfectly capable of playing a decent game, except for this one misperception that is actually extraneous to the game play itself.
2. This error also unfairly screws up all the other players in the game too, everybody's strategy is jeopardized and one random player who may not even have been playing well otherwise, suddenly wins.
Remember the player who has made this error was not trying to wreck the game dynamics, he was tripped up by poor signage supplied by CC's website designers.
Anybody who has ever been screwed up by poorly written or displayed labeling, directions or roadway signage should be sympathetic with this plight.
The problem is real and the solution is simple. Let's not waste time with unnecessary dilly-dallying or negative remarks, let's just correct the situation.
Lets make assassin games more visually distinctive perhaps by giving the page background a different color or by outlining the map in a red border.
The reason for this is that sometimes when a player is playing many games in a row, he may forget to notice which games are assassin and which are not, and since assassin games have a basic strategy completely different from other games, disaster may result...This could be avoided by making the game type unmistakably obvious. The little red crosshair symbols can be easily overlooked.
Now I suspect that some critics of this suggestion will take a ''you snooze, you lose'' attitude about this... but that is a bit unfair, for two reasons.
1. The player may be perfectly capable of playing a decent game, except for this one misperception that is actually extraneous to the game play itself.
2. This error also unfairly screws up all the other players in the game too, everybody's strategy is jeopardized and one random player who may not even have been playing well otherwise, suddenly wins.
Remember the player who has made this error was not trying to wreck the game dynamics, he was tripped up by poor signage supplied by CC's website designers.
Anybody who has ever been screwed up by poorly written or displayed labeling, directions or roadway signage should be sympathetic with this plight.
The problem is real and the solution is simple. Let's not waste time with unnecessary dilly-dallying or negative remarks, let's just correct the situation.