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Nuclear-type spoil setting with bonus troops

PostPosted: Sat Dec 17, 2016 12:14 pm
by hotfire
Concise description:
  • Create a nuclear-type spoil setting where you get bonus troops for owning the territory of a card, based on its color, that you trade. It would continue like current nuclear spoil games to nuke the territories of cards you do not own to neutral ones when you trade them

Specifics/Details:
  • Currently, in a nuclear spoil game you benefit from holding on to the cards of the territories you own and stacking there; this would change to benefit players trading cards more often
  • Currently, which color card you have does not matter as long as you have a set; this would change and create an incentive for trading certain colored cards. This is open to discussion, but my current suggestion would be to get: 4 bonus troops for red cards, 6 bonus troops for green cards and 8 bonus troops for blue cards. The bonus troops would auto-deploy on the territory of the card that was traded


How this will benefit the site and/or other comments:
  • These would be high-risk high-reward games, which draws certain players and will be an occasionally played change of pace for others
  • This would play quite a bit different from current nuclear spoil games

Re: Nuclear-type spoil setting with bonus troops

PostPosted: Sat Dec 17, 2016 7:44 pm
by benga
why not just mixup for the whole new idea
every card gives as much troops as there are on the given region
that would also help kill off stalemate games fast