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Random spoils

PostPosted: Wed Nov 16, 2016 8:58 am
by mrswdk
Concise description:
  • Random spoils setting

Specifics/Details:
  • Alongside flat rate, escalating, nuclear etc. is an option saying 'random'
  • When selected, players are unable to see which randomly selected spoils setting their game is using. They will only find out when they start cashing spoils
  • Fog is applied. When an opponent cashes a set, the game log will merely say 'opponent x has cashed a set of spoils'. This will keep the mystery in place for each player yet to cash

How this will benefit the site and/or other comments:
  • Mystery, excitement, surprise

Re: Random spoils

PostPosted: Wed Nov 16, 2016 12:11 pm
by DoomYoshi
It would be even better if each spoil was a different type. If one spoil was flat rate or escalating, it would get +2. Then the Escalating share would get 1/3rd of the current bonus and the escalation would increase 1/3rd to the next level. The Flat Rate would score 1/3rd for the actual composition of the cards. (If the card was green and the other 2 cards were red and blue, he would score 3 for 1 flat rate spoil, 7 for 2 and 10 for all 3). Nukes and Zombies are easy to deal with. None spoils can still be cashed but don't provide anything. No +2 or anything.