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FOR Round Limit Games: Low Ball Option
Posted:
Thu Nov 10, 2016 11:16 am
by tzor
For games with a Round Limit: Instead of the most troops/regions it would be the least troops/legions- Harder to win game because players with the least troops tend to get eliminated.
- Doesn't favor a "hoarder" strategy for regions/troops.
- Would be very interesting and ironic in zombie / nuke options.
How this will benefit the site and/or other comments:- It just sounds too weird not to be beneficial.
Re: FOR Round Limit Games: Low Ball Option
Posted:
Thu Nov 10, 2016 4:10 pm
by betiko
that's actually not a bad idea; even if winning like that will be extremely difficult... unless you use zombie/ nukes, cause in that case games would stall and have very little strategy
Re: FOR Round Limit Games: Low Ball Option
Posted:
Fri Nov 11, 2016 3:47 am
by DoomYoshi
It shouldn't be an option. It should replace the current rules. Then I would support it.
Re: FOR Round Limit Games: Low Ball Option
Posted:
Fri Nov 11, 2016 9:51 am
by mrswdk
Also, Terminator games where the person to get eliminated takes their eliminator's points, to punish aggression and war-mongering.
Re: FOR Round Limit Games: Low Ball Option
Posted:
Sat Nov 12, 2016 10:22 am
by Extreme Ways
So the last player to play in the final round wins?
Re: FOR Round Limit Games: Low Ball Option
Posted:
Sun Nov 13, 2016 8:28 am
by Extreme Ways
So to elaborate, round limits are usually for stalled out games. You will barely see them in an open, active game. Say we're playing nuclear 5 man FFA.
Red: 120 troops
Green: 100
Blue: 140
Yellow: 105
Pink: 150.
For simplicity, assume red started the game and thus after pink's turn the round limit goes into effect. For a chance to win, red needs to reduce his troop count to at least green's troop count. If he's smart, he does this by attacking blue or pink. Then, green can do the same. Blue tries to too, yellow has a shot at finishing last as well, and pink either suicides on everybody evenly to come out with the lowest amount of troops, or he cleans up since everybody got so weak trying to win.
Currently, while lots of people get suicided on, the round limit either rewards the player with the most troops throughout the game (no suiciding) or is a bit of a lottery (with suiciding). This proposal would make it even more of a lottery, because in most if not all cases the last player to play just wins. Reducing your troopcount in the last round is a lot easier than increasing yours, even relatively.
Re: FOR Round Limit Games: Low Ball Option
Posted:
Tue Nov 15, 2016 12:20 am
by DoomYoshi
So what if it was random where some games end on lowest, some on highest, some on some other options and you don't know until the end. Do you think that would stop stalling out of games?
Re: FOR Round Limit Games: Low Ball Option
Posted:
Tue Nov 15, 2016 6:28 am
by mrswdk
DoomYoshi wrote:So what if it was random where some games end on lowest, some on highest, some on some other options and you don't know until the end. Do you think that would stop stalling out of games?
I like this. The mystery option.
I'd also support it for spoils. Is it flat rate, or is it nuclear? Case that first set and find out!!!!
Re: FOR Round Limit Games: Low Ball Option
Posted:
Tue Nov 15, 2016 10:04 am
by Extreme Ways
DoomYoshi wrote:So what if it was random where some games end on lowest, some on highest, some on some other options and you don't know until the end. Do you think that would stop stalling out of games?
That doesn't change this idea at all, it just changes the source of randomness. It might indeed increase suicide rates in the last round, but I dont know if that is was what we seek. Round limits are fine as-is.
Re: FOR Round Limit Games: Low Ball Option
Posted:
Tue Nov 15, 2016 10:43 am
by DoomYoshi
Extreme Ways wrote:DoomYoshi wrote:So what if it was random where some games end on lowest, some on highest, some on some other options and you don't know until the end. Do you think that would stop stalling out of games?
That doesn't change this idea at all, it just changes the source of randomness. It might indeed increase suicide rates in the last round, but I dont know if that is was what we seek. Round limits are fine as-is.
No, they really aren't.
Re: FOR Round Limit Games: Low Ball Option
Posted:
Tue Nov 15, 2016 11:38 am
by Extreme Ways
DoomYoshi wrote:Extreme Ways wrote:DoomYoshi wrote:So what if it was random where some games end on lowest, some on highest, some on some other options and you don't know until the end. Do you think that would stop stalling out of games?
That doesn't change this idea at all, it just changes the source of randomness. It might indeed increase suicide rates in the last round, but I dont know if that is was what we seek. Round limits are fine as-is.
No, they really aren't.
Last serious post from me here.
Provide a better alternative than "the player that has the most units" that cannot be abused and does not decide a winner randomly.
Re: FOR Round Limit Games: Low Ball Option
Posted:
Tue Nov 22, 2016 4:19 pm
by FreeFalling123
haha get to last turn
Me: 150 troops
blue: 20 troops
yellow: 20 troops
green: 20 troops
Kill everyone
turn order wins again, but if parachutes... a magical fort behind my troop line can make a win
Re: FOR Round Limit Games: Low Ball Option
Posted:
Tue Nov 22, 2016 5:14 pm
by Extreme Ways
FreeFalling123 wrote:haha get to last turn
Me: 150 troops
blue: 20 troops
yellow: 20 troops
green: 20 troops
Kill everyone
turn order wins again, but if parachutes... a magical fort behind my troop line can make a win
You dont usually troll, but you're wrong. If turn order would win again, you would also win that with 20 troops vs 20, 20, 150.