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Change Deadbeat Teammates to 'Poly' Games Instead

PostPosted: Tue Sep 27, 2016 3:56 am
by iamkoolerthanu
Concise description:
  • Currently, when a player deadbeats from a team game, the next teammate to make a move gains all their teammates cards, as well as the territories/troops they control.
  • What I suggest, is instead we turn keep the deadbeater just how they are, same troops, same color, same cards. Only now, the next player on their team, will be told to take the turn for the deadbeat, in their absence. Essentially, you are now playing a semi-polymorphic game.
  • We already have a polymorphic game mode, and we already take over the troops and cards of our team mate when they dead beat, well why not still take those troops and cards, but keep it like a poly game! I don't see any good reason not to

Specifics/Details:
OPTION #1: With this option, the next teammate scheduled to make their turn will take control over their deadbeater
  • Doubles Games: You are playing as Red, and your partner, Green, deadbeats. On the third missed turn, an announcement is made: Green has missed 3 rounds consecutively, Green will now be commanded by Red. The game then continues normally, with you playing a polymorphic doubles game as both the Red and Green player.

  • Triples Games: You are playing as Red who goes first, and you have two partners, Green who plays second, and Blue who goes third. In this game, Green deadbeats again, and on the third missed turn, there is an announcement in the game log: Green has missed 3 rounds consecutively, Green will now be controlled by Blue. The game then continues with you making your regular turns, then Blue will make Green move on their turn, and their own move after that. Semi-Polymorphic I guess

  • Quadruples Games: You are playing as the Red who goes first, and you have three partners, Green Army who plays second, Blue Army who goes third, and Yellow who goes 4th. In this game, Green deadbeats again, and on the third missed turn, there is an announcement in the game log: Green has missed 3 rounds consecutively, Green will now be controlled by Blue. So now you have Red, Green (controlled by Blue), Blue (controlling themselves), and Yellow. Now, three turns later, seems like Blue is going to deadbeat. So you get the message, Blue has missed 3 rounds consecutively, Green and Blue will now be controlled by Yellow. Now the game continues normally, you(Red) taking your scheduled turn, and Yellow going for Blue when he's up, then Green, then himself.... Rather than becoming a superpower of all three armies combined.


OPTION #2: With this option, any teammate can take the turn for the deadbeat player, not necessarily just the player who goes next. (Not sure if this is even possible, but would be kinda cool if it is)
  • Doubles Game: You are playing as the Red, and your partner, the Green, deadbeats. On the third missed turn, an announcement is made: Green has missed 3 rounds consecutively, Green will now be commanded by Red. The game then continues normally, with you playing a polymorphic doubles game as both the Red and Green player.

  • Triples Game: You are playing as the Red who goes first, and you have two partners, Green who plays second, and Blue who goes third. In this game, Green deadbeats again, and on the third missed turn, there is an announcement in the game log: Green has missed 3 rounds consecutively, Green will now be controlled by [Team 1]. The game then continues with you making your regular turns, but then on Green turn, the option to start the turn appears for you, and your teammate as well. Whichever of you clicks first, is the one that gets to control your old teammates troops. When playing as your teammate, you will remain Green. This will continue each time their turn comes, you OR your remaining teammate can take the turn for the deadbeat teamie

  • Quadruples Games: You are playing as the Red who goes first, and you have three partners, Green who plays second, Blue who goes third, and Yellow who goes 4th. In this game, Blue deadbeats, and on the third missed turn, there is an announcement in the game log: Blue has missed 3 rounds consecutively, Blue will now be controlled by [Team 1]. So now you have Red, Green (controlled by whichever teammate starts the turn for them), Blue (controlling themselves), and Yellow. Now, three turns later, seems like Blue is going to deadbeat. So you get the message, Blue has missed 3 rounds consecutively, Green and Blue will now be controlled by [Team 1]. Now the game continues normally, you(Red) taking your scheduled turn, and whichever teammate logs in for them will take the missing players turns...


How this will benefit the site and/or other comments:
  • I think this is a much more fair way of distributing the troops and spoils that your teammate had. Instead of making the teammate stronger, they just no longer lose the teammate (they will however miss the 3 turns of deploy that the deadbeat didn't get to deploy).
  • This essentially makes it so rather than a player dead beating, they instead start paying again after 3 missed turns. Who can argue that isn't fair, you miss your three turns and don't get eliminated?
  • Players will have more fun, even when something unfortunate happens like having a teammate deadbeat

Re: Change Deadbeat Teammates to 'Poly' Games Instead

PostPosted: Thu Sep 29, 2016 6:49 pm
by owenshooter
why is this necessary? what difference does the colour of the troops make to you if you are controlling the dead beats troops? why is it necessary to keep the colors the same? this makes absolutely no sense and is a waste of time. the black jesus is sorry he even read this... the black jesus has shut this sugg down... the black jesus has spoken...-Jésus noir

Re: Change Deadbeat Teammates to 'Poly' Games Instead

PostPosted: Thu Sep 29, 2016 8:15 pm
by iamkoolerthanu
Well lets put it in perspective, if you have a doubles game, and player 1 and player 2 each control half of NA on classic. When player 1 deadbeats the way things are, player 2 becomes the same color as player 1. Giving player one the troops on NA, and the bonus. But if it changed to poly, dynamics of the game wouldn't drastically shift, things would stay the same, except for the three missed turns by one of the players.

Thats just one example of many

Re: Change Deadbeat Teammates to 'Poly' Games Instead

PostPosted: Thu Sep 29, 2016 10:29 pm
by Dukasaur
owenshooter wrote:why is this necessary? what difference does the colour of the troops make to you if you are controlling the dead beats troops? why is it necessary to keep the colors the same? this makes absolutely no sense and is a waste of time. the black jesus is sorry he even read this... the black jesus has shut this sugg down... the black jesus has spoken...-Jésus noir

It makes a big difference.

If you and your team-mate each has half a bonus zone, and he deadbeats, you gain control of the bonus without having to do any killing. That gives you a significant advantage. If you change to a Poly team, you will still have to kill your team-mate's troops to gain control of the bonus. That means you will have to do the same forting and taking a chance on attacking your own troops as if your team-mate was still alive.

Re: Change Deadbeat Teammates to 'Poly' Games Instead

PostPosted: Fri Sep 30, 2016 7:10 am
by jghost7
I agree with Dukasaur.

Re: Change Deadbeat Teammates to 'Poly' Games Instead

PostPosted: Fri Sep 30, 2016 7:37 am
by Kevi
In the current system in a doubles game when a partner deadbeats you get his troops but not his turn so you are playing as 1 against 2.

The proposal would make it so you still have 2 turns, and 2 deploys per round.

Re: Change Deadbeat Teammates to 'Poly' Games Instead

PostPosted: Fri Sep 30, 2016 9:01 am
by owenshooter
iamkoolerthanu wrote:Well lets put it in perspective, if you have a doubles game, and player 1 and player 2 each control half of NA on classic. When player 1 deadbeats the way things are, player 2 becomes the same color as player 1. Giving player one the troops on NA, and the bonus. But if it changed to poly, dynamics of the game wouldn't drastically shift, things would stay the same, except for the three missed turns by one of the players.

Thats just one example of many

then you should have said THAT!!! this makes absolute sense. the black jesus fully supports this and looks forward to this change within the next 10 years. the black jesus has spoken...-Bj

Re: Change Deadbeat Teammates to 'Poly' Games Instead

PostPosted: Fri Sep 30, 2016 7:42 pm
by iamkoolerthanu
Ok ok I wasn't so clear in my initial post I guess. xD

Re: Change Deadbeat Teammates to 'Poly' Games Instead

PostPosted: Sat Oct 01, 2016 10:41 am
by Evil Semp
I like this idea.

Re: Change Deadbeat Teammates to 'Poly' Games Instead

PostPosted: Tue Oct 04, 2016 11:58 am
by owenshooter
iamkoolerthanu wrote:Ok ok I wasn't so clear in my initial post I guess. xD


no, it took the black jesus to bring out the best of you... the black jesus has spoken...-Jésus noir

the black jesus has done his work here.