- Currently, when a player deadbeats from a team game, the next teammate to make a move gains all their teammates cards, as well as the territories/troops they control.
- What I suggest, is instead we turn keep the deadbeater just how they are, same troops, same color, same cards. Only now, the next player on their team, will be told to take the turn for the deadbeat, in their absence. Essentially, you are now playing a semi-polymorphic game.
- We already have a polymorphic game mode, and we already take over the troops and cards of our team mate when they dead beat, well why not still take those troops and cards, but keep it like a poly game! I don't see any good reason not to
Specifics/Details:
OPTION #1: With this option, the next teammate scheduled to make their turn will take control over their deadbeater
- Doubles Games: You are playing as Red, and your partner, Green, deadbeats. On the third missed turn, an announcement is made: Green has missed 3 rounds consecutively, Green will now be commanded by Red. The game then continues normally, with you playing a polymorphic doubles game as both the Red and Green player.
- Triples Games: You are playing as Red who goes first, and you have two partners, Green who plays second, and Blue who goes third. In this game, Green deadbeats again, and on the third missed turn, there is an announcement in the game log: Green has missed 3 rounds consecutively, Green will now be controlled by Blue. The game then continues with you making your regular turns, then Blue will make Green move on their turn, and their own move after that. Semi-Polymorphic I guess
- Quadruples Games: You are playing as the Red who goes first, and you have three partners, Green Army who plays second, Blue Army who goes third, and Yellow who goes 4th. In this game, Green deadbeats again, and on the third missed turn, there is an announcement in the game log: Green has missed 3 rounds consecutively, Green will now be controlled by Blue. So now you have Red, Green (controlled by Blue), Blue (controlling themselves), and Yellow. Now, three turns later, seems like Blue is going to deadbeat. So you get the message, Blue has missed 3 rounds consecutively, Green and Blue will now be controlled by Yellow. Now the game continues normally, you(Red) taking your scheduled turn, and Yellow going for Blue when he's up, then Green, then himself.... Rather than becoming a superpower of all three armies combined.
OPTION #2: With this option, any teammate can take the turn for the deadbeat player, not necessarily just the player who goes next. (Not sure if this is even possible, but would be kinda cool if it is)
- Doubles Game: You are playing as the Red, and your partner, the Green, deadbeats. On the third missed turn, an announcement is made: Green has missed 3 rounds consecutively, Green will now be commanded by Red. The game then continues normally, with you playing a polymorphic doubles game as both the Red and Green player.
- Triples Game: You are playing as the Red who goes first, and you have two partners, Green who plays second, and Blue who goes third. In this game, Green deadbeats again, and on the third missed turn, there is an announcement in the game log: Green has missed 3 rounds consecutively, Green will now be controlled by [Team 1]. The game then continues with you making your regular turns, but then on Green turn, the option to start the turn appears for you, and your teammate as well. Whichever of you clicks first, is the one that gets to control your old teammates troops. When playing as your teammate, you will remain Green. This will continue each time their turn comes, you OR your remaining teammate can take the turn for the deadbeat teamie
- Quadruples Games: You are playing as the Red who goes first, and you have three partners, Green who plays second, Blue who goes third, and Yellow who goes 4th. In this game, Blue deadbeats, and on the third missed turn, there is an announcement in the game log: Blue has missed 3 rounds consecutively, Blue will now be controlled by [Team 1]. So now you have Red, Green (controlled by whichever teammate starts the turn for them), Blue (controlling themselves), and Yellow. Now, three turns later, seems like Blue is going to deadbeat. So you get the message, Blue has missed 3 rounds consecutively, Green and Blue will now be controlled by [Team 1]. Now the game continues normally, you(Red) taking your scheduled turn, and whichever teammate logs in for them will take the missing players turns...
How this will benefit the site and/or other comments:
- I think this is a much more fair way of distributing the troops and spoils that your teammate had. Instead of making the teammate stronger, they just no longer lose the teammate (they will however miss the 3 turns of deploy that the deadbeat didn't get to deploy).
- This essentially makes it so rather than a player dead beating, they instead start paying again after 3 missed turns. Who can argue that isn't fair, you miss your three turns and don't get eliminated?
- Players will have more fun, even when something unfortunate happens like having a teammate deadbeat