Manual Troop Deployment Improvement
Posted: Tue Jun 14, 2016 1:29 pm
Manual Troop Deployment Improvement
Related to this bug report.
I didn't realize this was an intended behavior at the time.
Problem
When manually deploying initial troops in round 1 if you close the browser you lose all troops that were not deployed.
Suggestion
I have two suggestions that in my opinion would be a better way to do this:
1. If you close the browser and still have troops left to place the game could disperse them evenly across all spaces like it does in an automatic game. This could be applied to any case where a player deploys 0-n troops and then closes the browser. Just loop through the owned territories dropping one in each until there's none left to deploy.
2. Carry over any remaining troops to the next round and allow them to be placed at the end of the turn. As is the case if you miss a turn.
Aside from manual initial deployment I think either solution could be applied to later rounds as well. Losing troops at any point in the game due to a closed browser seems unnecessary. But I'm not familiar with the implementation so I may be missing the reasoning behind this behavior.
How it helps
People make mistakes and the close their browser before finishing deployment as I did. In some cases like mine that can put you 60+ troops behind from the get go. I'd consider it game altering, especially early on when having troops to capture regions is the critical.
Related to this bug report.
I didn't realize this was an intended behavior at the time.
Problem
When manually deploying initial troops in round 1 if you close the browser you lose all troops that were not deployed.
Suggestion
I have two suggestions that in my opinion would be a better way to do this:
1. If you close the browser and still have troops left to place the game could disperse them evenly across all spaces like it does in an automatic game. This could be applied to any case where a player deploys 0-n troops and then closes the browser. Just loop through the owned territories dropping one in each until there's none left to deploy.
2. Carry over any remaining troops to the next round and allow them to be placed at the end of the turn. As is the case if you miss a turn.
Aside from manual initial deployment I think either solution could be applied to later rounds as well. Losing troops at any point in the game due to a closed browser seems unnecessary. But I'm not familiar with the implementation so I may be missing the reasoning behind this behavior.
How it helps
People make mistakes and the close their browser before finishing deployment as I did. In some cases like mine that can put you 60+ troops behind from the get go. I'd consider it game altering, especially early on when having troops to capture regions is the critical.