Possible ways to improve the auto kick feature.
Posted: Mon Jun 06, 2016 2:56 pm
Better idea then last post for auto kick out suggestion.
Rather then have automatic kick out after 3 consecutive turns change the consecutive number to 2. A person who intends to deadbeat will usually miss 2 turns on the game they are playing. Those who don't deadbeat but have real life problems usually miss only 1 turn and then we don't see any misses from them except in extraordinary circumstances. In addition to this implement a 3 strike rule. This means that no matter if the player misses consecutive turns or not they will automatically be kicked out if they miss 3 turns. I think this would be beneficial because in team games, a person missing several turns is a liability to the team and allowing them to stay active for 3 whole turns isn't exactly fair to their team. Plus in a team game if a player on one team gets kicked let another player from there team take over the game so the other team isn't completely screwed if something goes wrong, if this is not already done. I'm not really sure what would happen if a person deadbeats in a team game to be honest. As for single games same policy. Its not really fair to the free players to have one of there game slots taken up by a deadbeat. neither is it for the premium players to be honest. Finally for the polymorphic games, a miss should count for all 3 of the persons teams not just one. They are all the same player. I don't see why they should be counted separately. I actually had a deadbeat in a polymorphic game who never took a single turn with all 3 of his teams. I had no idea he was deadbeating because I was playing hundreds of games at the time and didn't notice the missed turns because I expected him to have made a move. Well after several weeks I come back to the game to find two of his teams were gone and he'd never played a move since the start of the game. If I'd known he was a deadbeat I wouldn't have wasted several minutes of time analyzing the board and taking my turn with the belief I was actually fighting an actual person. anyway I'm going to stop because I'm starting to babble but at least consider these suggestions. thanks ^^
Rather then have automatic kick out after 3 consecutive turns change the consecutive number to 2. A person who intends to deadbeat will usually miss 2 turns on the game they are playing. Those who don't deadbeat but have real life problems usually miss only 1 turn and then we don't see any misses from them except in extraordinary circumstances. In addition to this implement a 3 strike rule. This means that no matter if the player misses consecutive turns or not they will automatically be kicked out if they miss 3 turns. I think this would be beneficial because in team games, a person missing several turns is a liability to the team and allowing them to stay active for 3 whole turns isn't exactly fair to their team. Plus in a team game if a player on one team gets kicked let another player from there team take over the game so the other team isn't completely screwed if something goes wrong, if this is not already done. I'm not really sure what would happen if a person deadbeats in a team game to be honest. As for single games same policy. Its not really fair to the free players to have one of there game slots taken up by a deadbeat. neither is it for the premium players to be honest. Finally for the polymorphic games, a miss should count for all 3 of the persons teams not just one. They are all the same player. I don't see why they should be counted separately. I actually had a deadbeat in a polymorphic game who never took a single turn with all 3 of his teams. I had no idea he was deadbeating because I was playing hundreds of games at the time and didn't notice the missed turns because I expected him to have made a move. Well after several weeks I come back to the game to find two of his teams were gone and he'd never played a move since the start of the game. If I'd known he was a deadbeat I wouldn't have wasted several minutes of time analyzing the board and taking my turn with the belief I was actually fighting an actual person. anyway I'm going to stop because I'm starting to babble but at least consider these suggestions. thanks ^^