Re: Freestyle Escalating
Posted:
Thu Jun 02, 2016 4:04 pm
by mrswdk
The solution is to play either 24-hour escalating or freestyle non-escalating.
You're welcome.
Re: Freestyle Escalating
Posted:
Thu Jun 02, 2016 4:04 pm
by mrswdk
Wait, you want to play escalating but install a feature into the game that stops spoils escalating?
Re: Freestyle Escalating
Posted:
Thu Jun 02, 2016 4:05 pm
by mrswdk
What kind of fkn nonsense is this?
LOCK THIS THREAD
Re: Freestyle Escalating
Posted:
Thu Jun 02, 2016 4:09 pm
by FreeFalling123
I would almost want a growing flat rate game instead... even though that becomes unpredictable...
4 - 6 - 8 - 10 (FIRST CASH)
6 - 8 - 10 - 12 (SECOND CASH)
8 - 10 - 12 - 15 (THIRD CASH)
... although this doesn't really solve the problem xD
Round limit cashing?
Round 1: 4
Round 2: 6
Round 3: 8
... however the more players in the game the less likely this makes sense for the cashing
Every other cash increments...
4,4,6,6,8,8,10,10,12,12 cashing order... make it a less impact on cashes...
Reverse cashing... by number of players to reward earlier cashes...
4 players =
10,8,6,4
25,20,15,12
45,40,35,30
5 players
12,10,8,6,4
BIG jumps on off time cashes... from 4 cash to 20 cash would be super bad anyway, but maybe someone got the 12 and the 4?
End of round cashes instead of start of round cashes...
Freestyle starts a thing where you must cash when you end your turn at 5 cards?
Re: Freestyle Escalating
Posted:
Fri Jun 03, 2016 6:45 am
by mc05025
It can be a normal escalating with a delay on catching the cash increment.
So, the cash will increment every time someone cash not at once but rather only about an hour later.
For example lets say spoils at 15 and 4 people have 5 spoils
If the first player cash at the beginning between 24 hour and 23 hours (from the end of the turn) then the spoils will become 20 troops only after the 23 hour pass.
Lets say now that the next player will cash 20 troops at the last hour (so between 1 hour and 0 hours from the end of the turn) then the spoils will not increase. Lets say the rest 2 people play at the end of the round, then they will both take 20 troops from cashing. At the next round the spoils will be 35 troops as they would have been normally.
That way:
1) People who play close to the end while having 5 spoils will have a reward towards the people who cashed straight away at the beginning because staying with 5 spoils in escalating for the whole round is dangerous and should be rewarded.
2) People will not pile up cashing the last minute.
3) Being online the last hour once is not a big deal. But if you think 1 hour is not enough then it could easily be 2 hours or 4 hours (every 4 hours, or at the end of the round, the spoils would change if someone has cashed
4) It seems easy to implement it.
Re: Freestyle Escalating
Posted:
Fri Jun 03, 2016 7:35 am
by WingCmdr Ginkapo
[quote="mc05025"
4) It seems easy to implement it.[/quote]
Please expand
Re: Freestyle Escalating
Posted:
Fri Jun 03, 2016 2:24 pm
by FreeFalling123
mc05025 wrote:It can be a normal escalating with a delay on catching the cash increment.
So, the cash will increment every time someone cash not at once but rather only about an hour later.
For example lets say spoils at 15 and 4 people have 5 spoils
If the first player cash at the beginning between 24 hour and 23 hours (from the end of the turn) then the spoils will become 20 troops only after the 23 hour pass.
Lets say now that the next player will cash 20 troops at the last hour (so between 1 hour and 0 hours from the end of the turn) then the spoils will not increase. Lets say the rest 2 people play at the end of the round, then they will both take 20 troops from cashing. At the next round the spoils will be 35 troops as they would have been normally.
That way:
1) People who play close to the end while having 5 spoils will have a reward towards the people who cashed straight away at the beginning because staying with 5 spoils in escalating for the whole round is dangerous and should be rewarded.
2) People will not pile up cashing the last minute.
3) Being online the last hour once is not a big deal. But if you think 1 hour is not enough then it could easily be 2 hours or 4 hours (every 4 hours, or at the end of the round, the spoils would change if someone has cashed
4) It seems easy to implement it.
Yeah, I agree with something like this. Should be able to change the coding to increase to next spoil amount IF 1 hour has passed [freestyle only] UNLESS, speed game
Something down that line !
Other thing you can do is make the spoils frozen 12 hours at first cash 12 hours at second cash... every time a player cash it takes the 12 hour mark to increase to the next level.. even if that means a slower escalating game