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Team Assassin

PostPosted: Sun May 15, 2016 2:57 am
by FreeFalling123
Yes, this has been suggested before. Although, it was improperly mixed in with team Terminator. My suggestion is to only create the team Assassin variant.
    First kill wins
    Include 2v2, 3v3, and 4v4
    5v5 & 6v6 would be a spectacular bonus
    All multi-team formats included
    1v1 is a no


DESCRIPTION:
    This isn't too complicated... first kill ends the game...
    We will not be able to have the common sense:
    T1 --> T2 --> T3 --> T4 --> T5 --> T6 --> T1...
    Targets could be anywhere from a bunch of teams targeting their partners to a bunch of teams targeting players on other teams... In doubles if you are targeting your teammate, then he is targeting a different team. Triples and Quads you also would not be able to target your entire team due to circular reasoning... I do not think there can ever be a full out cannibalism race...someone on your team is going to have to have a target on someone from the other teams. This works out beautifully. Why don't we already have this? What are the objections? This is pure GOLD! Flower me in the comments O:)

    Who cares if you have to kill your own partner to win a game! I've wanted to do this for a long time! It's still fun! Players should even be prepared for this !! It would also call for some strong tactical minds. It could then be implicated into Clan Warfare if leaders are crazy enough to do it!

show: TARGET EXAMPLES

BENEFITS:
    This would require teams to pay more attention to their weakest player
    More high ranked players would be able to get their assassin medal
    Freestylers would have an amazing new game type requiring more skill
    Clan wars would be able to include these into their system
    More players will join TEAM assassin games

Re: Team Assassin

PostPosted: Sun May 15, 2016 5:06 pm
by TimWoodbury
id be good with this but i think it would work best if each team had its own target instead of each player having its own target.

the problem with each player having there own target is say a player on team 1 has another player on team 1 says in there chat hey i got x person on our team an the whole team works on killing that person and that person allows them to so the team gets the win meaning even though he got killed he still gets points? unless im reading it wrong wich i may be

Re: Team Assassin

PostPosted: Sun May 15, 2016 7:25 pm
by FreeFalling123
TimWoodbury wrote:id be good with this but i think it would work best if each team had its own target instead of each player having its own target.

the problem with each player having there own target is say a player on team 1 has another player on team 1 says in there chat hey i got x person on our team an the whole team works on killing that person and that person allows them to so the team gets the win meaning even though he got killed he still gets points? unless im reading it wrong wich i may be


It would be very hard to code this out. T1 cannot target red/green in dubs T1 cannot target red green blue in trips and in quads there would be a different coding style...

I don't think it is that easy to target your partner... for 1 if it's a big map you are not carding / losing region bonuses if you are targeting him... I would imagine it would make escalating a way more difficult strategy to win... having to kill someone specific...

Re: Team Assassin

PostPosted: Sun Jun 26, 2016 6:43 pm
by Ander023
Genius!

Re: Team Assassin

PostPosted: Tue Jun 28, 2016 6:39 am
by Lancelot du Lac
Fun 8-)

Re: Team Assassin

PostPosted: Wed Jul 20, 2016 5:45 pm
by stephen albert
FreeFalling123 wrote:Yes, this has been suggested before. Although, it was improperly mixed in with team Terminator. My suggestion is to only create the team Assassin variant.
    First kill wins
    Include 2v2, 3v3, and 4v4
    5v5 & 6v6 would be a spectacular bonus
    All multi-team formats included
    1v1 is a no


DESCRIPTION:
    This isn't too complicated... first kill ends the game...
    We will not be able to have the common sense:
    T1 --> T2 --> T3 --> T4 --> T5 --> T6 --> T1...
    Targets could be anywhere from a bunch of teams targeting their partners to a bunch of teams targeting players on other teams... In doubles if you are targeting your teammate, then he is targeting a different team. Triples and Quads you also would not be able to target your entire team due to circular reasoning... I do not think there can ever be a full out cannibalism race...someone on your team is going to have to have a target on someone from the other teams. This works out beautifully. Why don't we already have this? What are the objections? This is pure GOLD! Flower me in the comments O:)

    Who cares if you have to kill your own partner to win a game! I've wanted to do this for a long time! It's still fun! Players should even be prepared for this !! It would also call for some strong tactical minds. It could then be implicated into Clan Warfare if leaders are crazy enough to do it!

show: TARGET EXAMPLES

BENEFITS:
    This would require teams to pay more attention to their weakest player
    More high ranked players would be able to get their assassin medal
    Freestylers would have an amazing new game type requiring more skill
    Clan wars would be able to include these into their system
    More players will join TEAM assassin games


This is very nice idea but i would suggest each team had its own target that fits best!

Re: Team Assassin

PostPosted: Thu Jul 21, 2016 4:15 am
by Donelladan
FreeFalling123 wrote:
TimWoodbury wrote:id be good with this but i think it would work best if each team had its own target instead of each player having its own target.

the problem with each player having there own target is say a player on team 1 has another player on team 1 says in there chat hey i got x person on our team an the whole team works on killing that person and that person allows them to so the team gets the win meaning even though he got killed he still gets points? unless im reading it wrong wich i may be


It would be very hard to code this out. T1 cannot target red/green in dubs T1 cannot target red green blue in trips and in quads there would be a different coding style...

I don't think it is that easy to target your partner... for 1 if it's a big map you are not carding / losing region bonuses if you are targeting him... I would imagine it would make escalating a way more difficult strategy to win... having to kill someone specific...


Why you think so ? On big map, foggy escalating dub, I usually target my partner first, because he's the only one I know all the regions. I find it's quite the opposite, it's way easier to target your partner than anyone else already.

I'd much rather have team assassin to be :

T1 --> T2 --> T3 --> T4 --> T5 --> T6 --> T1...

I dunno why you think it's not possible ?

But your idea looks easier to implement and would be fun as well.

Re: Team Assassin

PostPosted: Thu Aug 04, 2016 5:08 pm
by FreeFalling123
There are a lot of different formats that could come into play. I would not change the coding myself.

I am okay with the implementation however decided