Experience and leveling system
Posted: Thu Mar 24, 2016 2:17 pm
I was sure I posted this one already, but can't find it, unless it got merged to another thread.
Concise description:
Specifics/Details:
How this will benefit the site and/or other comments:
Long story:
New Recruit registers on the site and is Level 1.
- joins a guide game and gets 25 XP points. That makes him Level 2.
- loses the guide game and gets 50 XP which makes him Level 3.
- wants Level 4 so he joins another game. That gets him Level 5.
- joins 3 more games and he is Level 6. With Level 6, Escalating spoils are unlocked.
- wants to try Escalating spoils but he is already in 4 games.
- buys 1 month premium which gives him +500 XP which makes him level 10. Level 10 unlocks all maps.
- posts in forums how leveling system is cool, first post +100 XP makes him level 11.
- stays forever and plays thousands of games to get more XP to get more levels and CC starts to grow again.
It's an incentive to all new players, so they know why are they here and why are they're playing. Now you could ask what's the difference between levels and Achievements... I'll tell you the difference: the difference is the levels are not capped! So if you got 10000 posts and 5000 wins, you'd be for example level 136. If you just started, it's addictive to raise your level soon as possible. So it would work both retrospectively for old players and for the new players.
You may also ask how it differs from the current score... well, the answer is... you can be a level 136 Cook with 10000 posts and 5000 wins. It resembles you were once great player.
The specifics of the scoring system:
- every level requirement is exponentially or geometrically higher than the previous, or from my experience the requirement is just multiplied by 1.1 from the previous level (for example 100 XP for level 2, 110 XP for level 3, 121 for level 4 etc.)
- when you pass the level requirement, if you lose a game, you lose experience, but it can't go below the level's requirement, so you can't lose a level (only loss in a guide game gives XP)
- it is unlimited and there is no highest requirement, but at one point it may be undoable (requiring you to have another 10000 games for example)
I guess (know) this would be a tremendous work to implement and it limits with the reality but what do you people think of this? I think it has a huge perspective in a game like ConquerClub, but it is going to see the light of day in 2029. Maybe.
Concise description:
- All modern games have leveling system based on experience what you do and how much you do in them
Specifics/Details:
- Everything you do on the site gives you XP (experience) points, from logging in to posting in the forums, joining games, creating games, winning games, everything possible
How this will benefit the site and/or other comments:
- It's addictive, especially if you add perks and unlocks to it
Long story:
New Recruit registers on the site and is Level 1.
- joins a guide game and gets 25 XP points. That makes him Level 2.
- loses the guide game and gets 50 XP which makes him Level 3.
- wants Level 4 so he joins another game. That gets him Level 5.
- joins 3 more games and he is Level 6. With Level 6, Escalating spoils are unlocked.
- wants to try Escalating spoils but he is already in 4 games.
- buys 1 month premium which gives him +500 XP which makes him level 10. Level 10 unlocks all maps.
- posts in forums how leveling system is cool, first post +100 XP makes him level 11.
- stays forever and plays thousands of games to get more XP to get more levels and CC starts to grow again.
It's an incentive to all new players, so they know why are they here and why are they're playing. Now you could ask what's the difference between levels and Achievements... I'll tell you the difference: the difference is the levels are not capped! So if you got 10000 posts and 5000 wins, you'd be for example level 136. If you just started, it's addictive to raise your level soon as possible. So it would work both retrospectively for old players and for the new players.
You may also ask how it differs from the current score... well, the answer is... you can be a level 136 Cook with 10000 posts and 5000 wins. It resembles you were once great player.
The specifics of the scoring system:
- every level requirement is exponentially or geometrically higher than the previous, or from my experience the requirement is just multiplied by 1.1 from the previous level (for example 100 XP for level 2, 110 XP for level 3, 121 for level 4 etc.)
- when you pass the level requirement, if you lose a game, you lose experience, but it can't go below the level's requirement, so you can't lose a level (only loss in a guide game gives XP)
- it is unlimited and there is no highest requirement, but at one point it may be undoable (requiring you to have another 10000 games for example)
I guess (know) this would be a tremendous work to implement and it limits with the reality but what do you people think of this? I think it has a huge perspective in a game like ConquerClub, but it is going to see the light of day in 2029. Maybe.