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Experience and leveling system

PostPosted: Thu Mar 24, 2016 2:17 pm
by dakky21
I was sure I posted this one already, but can't find it, unless it got merged to another thread.

Concise description:
  • All modern games have leveling system based on experience what you do and how much you do in them

Specifics/Details:
  • Everything you do on the site gives you XP (experience) points, from logging in to posting in the forums, joining games, creating games, winning games, everything possible

How this will benefit the site and/or other comments:
  • It's addictive, especially if you add perks and unlocks to it

Long story:
New Recruit registers on the site and is Level 1.
- joins a guide game and gets 25 XP points. That makes him Level 2.
- loses the guide game and gets 50 XP which makes him Level 3.
- wants Level 4 so he joins another game. That gets him Level 5.
- joins 3 more games and he is Level 6. With Level 6, Escalating spoils are unlocked.
- wants to try Escalating spoils but he is already in 4 games.
- buys 1 month premium which gives him +500 XP which makes him level 10. Level 10 unlocks all maps.
- posts in forums how leveling system is cool, first post +100 XP makes him level 11.
- stays forever and plays thousands of games to get more XP to get more levels and CC starts to grow again.

It's an incentive to all new players, so they know why are they here and why are they're playing. Now you could ask what's the difference between levels and Achievements... I'll tell you the difference: the difference is the levels are not capped! So if you got 10000 posts and 5000 wins, you'd be for example level 136. If you just started, it's addictive to raise your level soon as possible. So it would work both retrospectively for old players and for the new players.

You may also ask how it differs from the current score... well, the answer is... you can be a level 136 Cook with 10000 posts and 5000 wins. It resembles you were once great player.

The specifics of the scoring system:
- every level requirement is exponentially or geometrically higher than the previous, or from my experience the requirement is just multiplied by 1.1 from the previous level (for example 100 XP for level 2, 110 XP for level 3, 121 for level 4 etc.)
- when you pass the level requirement, if you lose a game, you lose experience, but it can't go below the level's requirement, so you can't lose a level (only loss in a guide game gives XP)
- it is unlimited and there is no highest requirement, but at one point it may be undoable (requiring you to have another 10000 games for example)

I guess (know) this would be a tremendous work to implement and it limits with the reality but what do you people think of this? I think it has a huge perspective in a game like ConquerClub, but it is going to see the light of day in 2029. Maybe.

Re: Experience and leveling system

PostPosted: Thu Mar 24, 2016 3:09 pm
by WingCmdr Ginkapo
This is the first time you have posted it in a sensible place.

I think this needs discussion as my understanding is that new player retention is a serious issue round here. Its always a way of encouraging new users to try all the features of the site by giving early easy level points for doing so. (similar to how events encourage forum participation for existing users)

Re: Experience and leveling system

PostPosted: Thu Mar 24, 2016 11:00 pm
by dakky21
WingCmdr Ginkapo wrote:This is the first time you have posted it in a sensible place.


I can hit a correct forum once in a while :-D

Re: Experience and leveling system

PostPosted: Fri Mar 25, 2016 2:24 am
by Donelladan
In all games I played with experience, having more experience, higher level, would unlock some abilities.

What would experience provide here ?
If it is only having the level, then it isn't that different from medals.

Re: Experience and leveling system

PostPosted: Fri Mar 25, 2016 12:06 pm
by dakky21
As I said, it would gradually unlock new abilities for new players, from maps to game settings.

For example:
Level 1 - only guide games available
Level 2 - Classic map unlocks for standard, flat rate, chained
Level 3 - few more maps unlock for the same settings
Level 4 - escalating unlocks
Level 5 - fog unlocks
Level 6 - Terminator unlocks
etc.

Older players with ton of games would have everything unlocked anyway, but could still compete in the level number. If the system is designed correctly, someone with 1000 games and 10k forum posts could have more experience than someone who just plays the game and is never in forums. So it's an incentive for everything site related.

Re: Experience and leveling system

PostPosted: Fri Mar 25, 2016 2:34 pm
by owenshooter
Donelladan wrote:In all games I played with experience, having more experience, higher level, would unlock some abilities.

What would experience provide here ?
If it is only having the level, then it isn't that different from medals.

come on, don't be obtuse. this wouldn't be geared toward new recruits, not guys like us that have been here for awhile. you start the site and you get guide games... you win some games and you get another set of maps unlocked... win some more, get another level unlocked... he posted a good follow up and explained that guys like you and i would have everything unlocked...

dakky21 wrote:As I said, it would gradually unlock new abilities for new players, from maps to game settings.

For example:
Level 1 - only guide games available
Level 2 - Classic map unlocks for standard, flat rate, chained
Level 3 - few more maps unlock for the same settings
Level 4 - escalating unlocks
Level 5 - fog unlocks
Level 6 - Terminator unlocks
etc.

Older players with ton of games would have everything unlocked anyway, but could still compete in the level number. If the system is designed correctly, someone with 1000 games and 10k forum posts could have more experience than someone who just plays the game and is never in forums. So it's an incentive for everything site related.


My only thought is, this needs to apply to MAPS also, and how difficult the maps are. win X amount of games on easy, unlock moderate. win X amount on moderate, unlock difficult. win X amount on difficult, unlock EXPERIENCED. what i just said has been suggested so many times, i just don't think it is possible. so, i would suggest not adding it to your suggestion, because it will be an easy shoot down by the higher ups, as the unlocking of games and separation of maps based on difficulty, seems to be a mute point.. good luck... i think if this works, we can move on to getting the maps issue resolved... great start!!-Jésus noir

Re: Experience and leveling system

PostPosted: Fri Mar 25, 2016 2:43 pm
by IcePack
I like the idea a lot, the key will be implementation

Re: Experience and leveling system

PostPosted: Fri Mar 25, 2016 4:29 pm
by owenshooter
IcePack wrote:I like the idea a lot, the key will be implementation

again, it is similar to the map/settings/unlock idea that has been floated around... but this one seems like it may be easier to implement, because it doesn't require the reshuffling of maps, etc...-Bj