Truce Button
Posted: Mon Mar 21, 2016 3:27 pm
Concise description:
On game page, player can click "propose truce" to propose a truce to another player/other players. User selects # of rounds.
Recipient(s) get notification of truce offer and click "accept" or "counter offer".
Once truce is accepted, all parties can clearly see when they and others are ok to attack.
If someone attacks early, the truce is nullified and that user's trustworthiness score is affected (% of truces abided by).
All players are always aware of any truces on the board. No one needs to scroll up in chat to see who said what. No one needs to be confused by when exactly they are allowed to attack. If they try to attack early, they are warned that they would be breaking the truce unless they wait another N rounds.
Specifics/Details:
Show Trustworthiness % on users page.
How this will benefit the site and/or other comments:
Alternatively, forgetting all of the above in-game UI, perhaps we can calculate a user's trustworthiness % based on how frequently they are labeled as "backstabber" in the ratings? This would much easier to do but less reliable. Perhaps Trustworthiness would start at 100% and be reduced by the % of games where someone labeled the player a backstabber?
On game page, player can click "propose truce" to propose a truce to another player/other players. User selects # of rounds.
Recipient(s) get notification of truce offer and click "accept" or "counter offer".
Once truce is accepted, all parties can clearly see when they and others are ok to attack.
If someone attacks early, the truce is nullified and that user's trustworthiness score is affected (% of truces abided by).
All players are always aware of any truces on the board. No one needs to scroll up in chat to see who said what. No one needs to be confused by when exactly they are allowed to attack. If they try to attack early, they are warned that they would be breaking the truce unless they wait another N rounds.
Specifics/Details:
Show Trustworthiness % on users page.
How this will benefit the site and/or other comments:
- 1 - I will buy premium again
- 2 - Maybe others will feel like paying for premium too
- 3 - Allows players who care about this to have a choice. Those who don't can continue as they were.
Alternatively, forgetting all of the above in-game UI, perhaps we can calculate a user's trustworthiness % based on how frequently they are labeled as "backstabber" in the ratings? This would much easier to do but less reliable. Perhaps Trustworthiness would start at 100% and be reduced by the % of games where someone labeled the player a backstabber?