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T7 wrote:Why is it rejected? Seems like a good idea.
sfhbballnut wrote:I think missing a percentage of your total turns gets you kicked out is a great idea and could be implemented by percentage rather than a limit on numbers, say you miss 30%ish of your turns, or three in a row and you're kicked out of the game. This may present a problem early in gaames as missing the first or second turn would have you kicked out but it could be applied after the first few rounds
sfhbballnut wrote:you apparently didn't read all of my post. I stated in the last couple lines that the percentage kick out could be implemented after the first few rounds, the exact numbers as far as when and what percentage would have to be worked out to see what is the best way of doing it
and your math's a bit off my friend 1 out of 4 is 25% which is why I said 30% so if it did start after the 4th round it would work
sfhbballnut wrote:I think missing a percentage of your total turns gets you kicked out is a great idea and could be implemented by percentage rather than a limit on numbers, say you miss 30%ish of your turns, or three in a row and you're kicked out of the game. This may present a problem early in gaames as missing the first or second turn would have you kicked out but it could be applied after the first few rounds
nmhunate wrote:Speak English... It is the language that God wrote the bible in.
sfhbballnut wrote:if this suggestion is taken seriously someone will have to crunch some numbers and come up with the most effective percentage, I think eventualy, past ten rounds or so missing 50% of your turns is outragoues and you should be kicked out. Another option is to have a rule on consecutivly alternating missed turns. something needs to be implemented to prevent to much strategic turn missing or people who frequently miss turns.
nmhunate wrote:Speak English... It is the language that God wrote the bible in.
lackattack wrote:Don't bother with the form. This has already been rejected
Mising 6 turns isn't that bad in a 60 day game.
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