New Method for Deployment
Posted: Thu Mar 26, 2015 9:11 pm
New Method of Deployment
Combine Manual and Automatic.
Automatically, the board is given 3 troops per territory.
Additionally, I suggest troops are placed manually on top of this.
In a poly or team game: each player places 3 additional units where they wish. I.e. whether it is a triple poly game, or triple team game, each player places 3 troops manually to make a six stack, or 3 4 stacks to give extra dimension to the game.
In a 1 v 1 game, players place 6 additional troops.
Now, this could be edited.. to less or more number of troops. I am welcome to input, but do not believe doubling the troop count so that say 9 starting territories = 27 troops split in 3's, and add say another 27 troops is feasible...
I think consideration of first turn advantage still needs to be maintained.
A small number of manual deployed troops on top of an automatic game could be interesting.
Alternatively, we could create a game where say automatically each stack starts with 4-5 troops, and you place an additional number of troops 3-12 troops on top of this.
Changes would be based on poly, team, 1 v1 set up etc. But yeah.
Good for the site.. because it expands game play. Obviously.
Obviously, this changes dynamic of game depending on board. I think i like this for particularly large boards. While it admittedly might corrupt game play on smaller boards.
Combine Manual and Automatic.
Automatically, the board is given 3 troops per territory.
Additionally, I suggest troops are placed manually on top of this.
In a poly or team game: each player places 3 additional units where they wish. I.e. whether it is a triple poly game, or triple team game, each player places 3 troops manually to make a six stack, or 3 4 stacks to give extra dimension to the game.
In a 1 v 1 game, players place 6 additional troops.
Now, this could be edited.. to less or more number of troops. I am welcome to input, but do not believe doubling the troop count so that say 9 starting territories = 27 troops split in 3's, and add say another 27 troops is feasible...
I think consideration of first turn advantage still needs to be maintained.
A small number of manual deployed troops on top of an automatic game could be interesting.
Alternatively, we could create a game where say automatically each stack starts with 4-5 troops, and you place an additional number of troops 3-12 troops on top of this.
Changes would be based on poly, team, 1 v1 set up etc. But yeah.
Good for the site.. because it expands game play. Obviously.
Obviously, this changes dynamic of game depending on board. I think i like this for particularly large boards. While it admittedly might corrupt game play on smaller boards.