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a tournament that eliminates first turn and drop luck
Posted:
Sun Mar 15, 2015 12:06 pm
by t4mcr53s2
a tournement of mirrored games were player A goes first on map 1 vs player B and player B goes first on mirrored drop on map A
if this needs clarification, imagine any one vs one game where you went first ; you play that game and the exact same map and drop except your opponent has your drop and goes first ... those are mirrored games ... perhaps a tournament round would be 6 pairs of mirrored games against your opponent ,:- probably easiest to do by scenario ; but maybe a coder thinks it could be done on a random map and random drop
would require red always going first so team A or player A in 1 v 1 starts half the mirrored games , as does team B :- could start times be staggered , so player A and B receive half their red games day one , and the mirrored half day 2 to allow them equal opportunity to see and copy vs improve their opponents start strategy?
in the 1 vs 1 championships even in 25 or 27 game matches I've had significant advantages in drops and getting first turns i think...
caveat; of course is still the luck of players familarity with random map or scenario and dice... also tneed to consider a tiebreaker ; e.g. fewest turns in victories , or a single game that isn't mirrored. or the way auto-tournaments are settled now ; first to join wins (@#$%) ! :[list]
Re: a tournament that eliminates first turn and drop luck
Posted:
Mon Mar 16, 2015 10:04 am
by concrete
So if "mirrored games" is offered as a game option and you click it when you are creating a game, then another player selects to play it in waiting games, that player who selects it is actually signing up to play 2 games against you. In game 1, player 1 goes 1st, then in 2nd game player 2 goes 1st. If that is what your saying then I like the idea. That is a great option to have when creating games. I would think that it would be easy to implement not only in 1 vs 1 games but every other setting as well. NOT JUST TOURNEY'S, regular games would work out great with this option!!!
Re: a tournament that eliminates first turn and drop luck
Posted:
Mon Mar 16, 2015 4:23 pm
by IcePack
Theoretically you can set this up using scenarios can't you? Specify territories for red / green and then in your tournament set up two games, and alternate who's red?
Re: a tournament that eliminates first turn and drop luck
Posted:
Tue Mar 17, 2015 4:35 am
by Donelladan
It would work icepack. But it would be better if this could be coded as an option for any kind of maps, and with a random drop.
Simply like that, first game is generated normally with a random drop. Second game is a copied of the first one, but both players are exchanged, and the same one start. And that for all maps.
If possible also for team games.
Re: a tournament that eliminates first turn and drop luck
Posted:
Thu Mar 19, 2015 1:28 pm
by Lord_Bremen
This is basically a home and away option, I like it.
Re: a tournament that eliminates first turn and drop luck
Posted:
Thu Mar 19, 2015 4:27 pm
by clangfield
concrete wrote:So if "mirrored games" is offered as a game option and you click it when you are creating a game, then another player selects to play it in waiting games, that player who selects it is actually signing up to play 2 games against you. In game 1, player 1 goes 1st, then in 2nd game player 2 goes 1st. If that is what your saying then I like the idea. That is a great option to have when creating games. I would think that it would be easy to implement not only in 1 vs 1 games but every other setting as well. NOT JUST TOURNEY'S, regular games would work out great with this option!!!
How would that work in more than 1 v 1? In 3 player you'd need 6 games to get every combination of who goes in each position; 24 games for 4 players, and so on. Can't see it catching on for 12 player games.
For 1 v 1 though, I like the idea. Just gets a bit tricky for a freemium with one game slot.
Re: a tournament that eliminates first turn and drop luck
Posted:
Thu Mar 19, 2015 4:47 pm
by IcePack
clangfield wrote:concrete wrote:So if "mirrored games" is offered as a game option and you click it when you are creating a game, then another player selects to play it in waiting games, that player who selects it is actually signing up to play 2 games against you. In game 1, player 1 goes 1st, then in 2nd game player 2 goes 1st. If that is what your saying then I like the idea. That is a great option to have when creating games. I would think that it would be easy to implement not only in 1 vs 1 games but every other setting as well. NOT JUST TOURNEY'S, regular games would work out great with this option!!!
How would that work in more than 1 v 1? In 3 player you'd need 6 games to get every combination of who goes in each position; 24 games for 4 players, and so on. Can't see it catching on for 12 player games.
For 1 v 1 though, I like the idea. Just gets a bit tricky for a freemium with one game slot.
Premium only perk, problem solved.
Re: a tournament that eliminates first turn and drop luck
Posted:
Thu Mar 19, 2015 5:03 pm
by Dukasaur
IcePack wrote:clangfield wrote:concrete wrote:So if "mirrored games" is offered as a game option and you click it when you are creating a game, then another player selects to play it in waiting games, that player who selects it is actually signing up to play 2 games against you. In game 1, player 1 goes 1st, then in 2nd game player 2 goes 1st. If that is what your saying then I like the idea. That is a great option to have when creating games. I would think that it would be easy to implement not only in 1 vs 1 games but every other setting as well. NOT JUST TOURNEY'S, regular games would work out great with this option!!!
How would that work in more than 1 v 1? In 3 player you'd need 6 games to get every combination of who goes in each position; 24 games for 4 players, and so on. Can't see it catching on for 12 player games.
For 1 v 1 though, I like the idea. Just gets a bit tricky for a freemium with one game slot.
Premium only perk, problem solved.
Even with premium, it would probably be an uweildy solution. A six-player game wouldn't just require six games, it would require 6! games (every permutation of drop and start order.)
I don't disagree with making it a premium perk, but it would still probably work best only with game types that could be mirrored with 2 games only -- 1v1s, polys, 4P dubs, 6P trips, and 8P quads.
Re: a tournament that eliminates first turn and drop luck
Posted:
Thu Mar 19, 2015 5:14 pm
by IcePack
Yeah my first solution would be to utilize scenarios.
Other than that, premium perk I think would be required.
Re: a tournament that eliminates first turn and drop luck
Posted:
Fri Mar 20, 2015 12:41 pm
by Donelladan
In multiplayer game, drop and first turn are not so much a problem as in 1vs1.
I agree with Dukausaur, this would be useful, and realistic, only in game with 2 teams ( 1vs1/2vs2/3vs3/4vs4/poly),
In 6 players games I never care that I start or not so much with the drop.
Re: a tournament that eliminates first turn and drop luck
Posted:
Sat Mar 21, 2015 12:48 pm
by judge_reinhold
1v1 mirrored games would be cool.
Maybe only make it available for players who have finished x number of games. Newbies get confused by all the options.
Re: a tournament that eliminates first turn and drop luck
Posted:
Sat Mar 21, 2015 8:11 pm
by jaybrake
very good idea!
Re: a tournament that eliminates first turn and drop luck
Posted:
Sun Mar 22, 2015 7:41 am
by concrete
My bad, I figured it was a given low #'s of players was better. So yes...awesome option for 1 vs 1, and poly. My love of the idea wasn't for 6 player games. Hopefully we'll see this as an option in game creation.
Re: a tournament that eliminates first turn and drop luck
Posted:
Sun Mar 22, 2015 11:16 am
by codierose
is it not a game of chance/luck
Re: a tournament that eliminates first turn and drop luck
Posted:
Mon Mar 23, 2015 10:00 am
by Donelladan
A lot of tournaments try to eliminate the "luck part" by making best of 3, 5 or 7.
In tournament the purpose is that the most skilled player win, not the luckiest.
Therefore this would be a nice addition for tournaments.
Re: a tournament that eliminates first turn and drop luck
Posted:
Thu Mar 26, 2015 4:14 pm
by Vorpal Blade
We are in Round 5 of New World 2 Masters and I find myself going second in 6 of the 9 games, it's hard to fight back from that starting point.
I think poly levels the field more then the number of games.
One other idea, some type of toggle where you get the drop or get to go first, but not both.
The idea has challenges with fog of war, but it might help balance the playing field.