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Deescalating Time Limits/No Time Limit for Missed Turns

PostPosted: Fri Mar 13, 2015 11:32 am
by DaGip
Concise description:
  • Offer new gaming options for Time Limits for missed turns

Specifics/Details:
  • Three possible options to choose from
  • 1. Normal 24 hr (or whatever the round length is) time limit (no change, three missed turns and kicked)
  • 2. Dissemination. For every missed turn, the 24 hr time limit will deescalate by a third and troops received would disseminate by a third (24 hrs, 16 hrs, 8 hrs, and then kicked or with no less than one troop obtained for each turn missed)
  • 3. No Mercy for missed turns (player is auto kicked for any missed turn)

How this will benefit the site and/or other comments:
  • It will allow players to choose games that they believe is more fair to their style of game play, and one would not have to wait around as much for a deadbeat player to get kicked so as the rest of the players can move along and play the game.
  • The options allow for the understanding that 'things' happen in our lives that take precedence over online game play, and allows the player to join games in which he/she thinks is the most fair to themselves and the community.

Re: Deescalating Time Limits/No Time Limit for Missed Turns

PostPosted: Fri Mar 13, 2015 4:41 pm
by JamesKer1

Re: Deescalating Time Limits/No Time Limit for Missed Turns

PostPosted: Fri Mar 13, 2015 8:53 pm
by DaGip
JamesKer1 wrote:http://www.conquerclub.com/forum/viewtopic.php?f=4&t=206694#p4532108


So, you're doing it then?

Can you guys give it cool names like No Mercy and Dissemination?

And it is not so much about keeping people from missing turns as it is allowing people to choose games that might best suit the players they have joined games with. As long as it is understood that if you join a No Mercy game and you miss a turn you basically gave up the game.