Deescalating Time Limits/No Time Limit for Missed Turns
Posted: Fri Mar 13, 2015 11:32 am
Concise description:
Specifics/Details:
How this will benefit the site and/or other comments:
- Offer new gaming options for Time Limits for missed turns
Specifics/Details:
- Three possible options to choose from
- 1. Normal 24 hr (or whatever the round length is) time limit (no change, three missed turns and kicked)
- 2. Dissemination. For every missed turn, the 24 hr time limit will deescalate by a third and troops received would disseminate by a third (24 hrs, 16 hrs, 8 hrs, and then kicked or with no less than one troop obtained for each turn missed)
- 3. No Mercy for missed turns (player is auto kicked for any missed turn)
How this will benefit the site and/or other comments:
- It will allow players to choose games that they believe is more fair to their style of game play, and one would not have to wait around as much for a deadbeat player to get kicked so as the rest of the players can move along and play the game.
- The options allow for the understanding that 'things' happen in our lives that take precedence over online game play, and allows the player to join games in which he/she thinks is the most fair to themselves and the community.