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Additional CC Ranking System (XP System)

PostPosted: Sun Jan 11, 2015 10:27 pm
by Domination_44
Concise description:

-A completely separate ranking system to go along with the current score system. XP can be used to reward players in variant degrees for just about anything and everything. Including Bot Games, Scenarios, logging in personally for your first time of the day, Winning a game, Completing a game, posting in the forums, medals, participation in events/challenges/tournaments, winning tournaments, achieving a score rank for the first time, and playing guide games.

-This can at first only be displayed on player profiles, but if it becomes increasingly popular it could be integrated to show in other ares on CC (Such as Command Central, in game, etc.)

-The system i'm thinking of is simple, each level being 1.03x harder to get to than the next (Example- Level 2 requires 1000, and level 3 will require 1030 XP (so 2030 total XP from level 1))

-The maximum level should be 80, and once reached you get rewarded a medal, 100CC credits, and maybe some inventory. Once reached you reset to level 1 (Not to copy any other games 8-[ ) but this time the max level is 100.. with the same rewards once completed. After completion the max continues to increase like follows..

1st Max- 80 -Bronze Medal (Wanted/intended total active time on CC required- 24 hours)
2nd Max- 100 -Silver Medal(Wanted/intended total active time on CC required- 2-3 days)
3rd Max- 120 -Gold Medal (Wanted/intended total active time on CC required- 8-12 days)
4th Max- 150 -Platinum Medal (Wanted/estimated total active time on CC required- 20-30 days)
5th Max- 180 -Conquer Club Master Medal (Wanted/estimated total active time on CC required- 100+ days)
5+...Max- 180 -You continue to earn XP and Max out, but only for show :)

Colors of the level on players profile could indicate how many times they've maxed, consistent to the medal colors. Once 5th is achieved you earn a Master logo next to your name with a 5 in Roman Numerals included, each time you Max out after 5, the Roman Numeral increases by 1.


Specifics/Details:

These amounts are Tentative:
(XP Rounded off at each level to avoid decimals)
Level 1- 0 XP Required
Level 2- 1000 total XP Required
Level 3- 2030 total XP Required (1030 Req. between levels)
Level 4- 3091 total XP Required (1061 Req. between levels)
Level 5- 4184 total XP Required (1093 Req. between levels)
Level 6- 5310 total XP Required (1126 Req. between levels)
...
Level 80- Approx 10331 XP Required between level 79 and 80
Level 100- Approx 18659 XP Required between level 99 and 100
Level 120- Approx 34710 XP Required between level 119 and 120
Level 150- Approx 81799 XP Required between level 149 and 150
Level 180- Approx 198547 XP Required between level 179 and 180
...
-Winning a game= 500 per player beat (db's or kicked players only count as 200)
-Completing a game= 200
-Wining a Bot game= 100 (player amount doesn't matter)
-Completing a Bot game= 30
-Winning a human Scenario= 125 (Holiday Scenarios may give limited time double XP)
-Completing a human Scenario= 75 (Holiday Scenarios may give limited time double XP)
-Winning a bot Scenario= 50 (Holiday Scenarios may give limited time double XP)
-Completing a bot scenario= 15 (Holiday Scenarios may give limited time double XP)
-Posting in the community forums(max 2 per day)= 50 (Spam, or useless posts will not count)
-Earning any medal= 2000
-Daily log in= 300
-Playing a Guide Game= 100
-Completing a Guide Game without Db's= 500
-Achieving a new highest ever personal score rank (Captain, Major, etc.))= 2000
-Winning a Tourny= Varying
-Participation= Varying

How this will benefit the site and/or other comments:

-This is something that you can gain from playing all game types. I think rewarding players is the hook of any game, and the more things to play for, the stronger the hook.

-The "Conquer Club Master" Medal will give hardcore CC players something to play for

-The conquer club scoring system is very well made, it's extremely competitive, somewhat unique, fair, and easy to understand. Though what it lacks is a sense of achievement for all players and their participation on the site. This XP system is a more casual reward system that gives all players some sense of achievement. The XP system is also more universally used throughout other games, so its familiarity could keep more players from other games interested.

Re: Additional CC Ranking System (XP System)

PostPosted: Sat Mar 28, 2015 10:15 pm
by Domination_44
Updated, with calculations completed