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Conquer spoils

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Conquer spoils

Postby Gweeedo on Fri Nov 14, 2014 3:05 pm

Replacements to be allotted to each player who controls a percentage of territories in that region.

Eliminating bonuses for controlling entire regions. Only when a player turns in spoils; all players receive bonuses, based on the percentage of territories they control in that region...program problems?

This Idea might be better suited in the map foundry, using the current game mechanics.
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Re: Conquer spoils

Postby BigBallinStalin on Fri Nov 14, 2014 7:06 pm

Incomplete sentences error read fail.
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Re: Conquer spoils

Postby Gweeedo on Fri Nov 14, 2014 8:48 pm

If you don't get the gist of it...too bad.
The program would have to allot units to every player (box) on a single turn.
This screen kills my eyes, I do not want to elaborate on this any further, knowing that CC game program (most likely) can not support such an awesome idea.
I think it would be possible to devise a game board, using this method.
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Re: Conquer spoils

Postby dgz345 on Sat Nov 15, 2014 9:37 pm

even i is not 100% sure i understand what you are suggesting.

correct me please.
every turn you get troops added to a "pool" based on some sort of bonus/territory. and when you cash in the spoil you get this "pool"
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Re: Conquer spoils

Postby JamesKer1 on Sat Nov 15, 2014 10:41 pm

Gweeedo wrote:If you don't get the gist of it...too bad.


I'm confused myself... Wouldn't you want to elaborate if you cared about the suggestion so that everyone could understand clearly what you mean? :|
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Re: Conquer spoils

Postby Gweeedo on Sun Nov 16, 2014 4:08 pm

JamesKer1 wrote:
Gweeedo wrote:If you don't get the gist of it...too bad.


I'm confused myself... Wouldn't you want to elaborate if you cared about the suggestion so that everyone could understand clearly what you mean? :|


That's just it, I don't care.
I could go into minute detail, just to find out we have a coding issue...that's a stopper!
Instead, I have decided to give the main or essential part...see what you can do with it.
Just doing my part :idea:
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Re: Conquer spoils

Postby owenshooter on Sun Nov 16, 2014 7:57 pm

i'm not poking fun or trying to get a rise out of you, but can you try to explain it in a different way? i think i get it, but i am not quite sure... thanks...-Jésus noir
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Re: Conquer spoils

Postby dgz345 on Sun Nov 16, 2014 8:21 pm

Gweeedo wrote:
JamesKer1 wrote:
Gweeedo wrote:If you don't get the gist of it...too bad.


I'm confused myself... Wouldn't you want to elaborate if you cared about the suggestion so that everyone could understand clearly what you mean? :|


That's just it, I don't care.
I could go into minute detail, just to find out we have a coding issue...that's a stopper!
Instead, I have decided to give the main or essential part...see what you can do with it.
Just doing my part :idea:


neither me or JamesKer1 is programmers on this site. its the admins that takes the shots. we are the middle man. and we cant bring forth your suggestion if we dont understand it. if you tell us more in detail we can also give more in detail if its doable or not.
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