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Advanced Zombie/Nuke Spoils

PostPosted: Fri Oct 17, 2014 3:02 am
by Gweeedo
Allow Zombies to infect adjacent terits, limiting the number of hits in adjacent regions...thereby allowing Zombies to take total control of the game (win).
Developing map boards that have Nuke/Zombie free zones.

Using cards to develop weapon/research to limit the use (effect) of nukes, Zombies, etc.

How this would benefit the game; Diminishing the dice while adding strategy to the game.

Dice games vs card driven war games...the cards have it.

Re: Suggestions/ideas

PostPosted: Fri Oct 17, 2014 6:15 am
by degaston
Is this what you're talking about?

Re: Suggestions/ideas

PostPosted: Fri Oct 17, 2014 2:45 pm
by Gweeedo
Dats it, looks to complex for CC.
Now what about da cards?

Picture if you will; A designated place on the board where players can opt to drop units (usually after turning in a set) in designated area (box), to become immune from Nuke, Zombie etc.
even if it is just temporary.
I can think of better ways to do it; trying to keep it as simple as possible, knowing the problematic coding will reject such suggestions.

It would be great if the cards could do it all.
More card play would make for fun times.

Re: Suggestions/ideas

PostPosted: Fri Oct 24, 2014 2:16 pm
by Gweeedo
Here is another Idea; devise a game (game board) where the biggest loser wins!
Today my luck is down, I can not spend the day with CC, due to bad luck.

This can be done; enabling players with bad luck to join in a game or two...spending the day in CC.

Make it so.