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Stephan Wayne wrote:Every day is Fool's Day on CC.
It's an unresolvable issue without sufficient marketing data (and no one really cares to conduct it, since it's too costly--or the CC heads aren't willing to share their alleged marketing datat).
bigWham wrote:Hello all,
Per recent discussion my #1 priority right now is new recruits.
I am opening this topic for everyone's thoughts.
I have lots of thoughts and am simultaneously working on a bunch of things, however I thought it might be an idea to just ask for people's independent ideas.
bigWham wrote:to give people some broader context of the problem, and for some data food for thought, here is a loose conversion pipeline for new users:
100% Come to Website > 13% Signup > 8.5% Start A Game > 1.9% finish a game > 0.6% become an active member > 0.15% become a premium member
...
- The conversion from Signup > Start A Game was improved significantly by Bots and then again by an autojoin link. However it not necessarily increase the % of people finishing games.
- The panel interface was actually just as much intended for new users as experienced users, at least from my pov. However it did not improve conversion from Start Game to Finish Game (did not change it).
And the overall impact on newcomer rates of the 'limited settings' model is unknown since no one's really sure why there's a decline.
Also, there's the high chance of one's proposal being ignored by CC admin/relevant mods because the greater the change, the greater they'll resist the change.
inb4 "YOU'RE BEING NEGATIVE!!!" No, I'm being realistic, and I'm patiently explaining to some people why their suggestions really don't matter and/or are essentially shots in the dark which can be counter-productive, wasteful, or perhaps beneficial. People should know the path which has been frequently traveled before.
Another problem is that even if you get a majority on which settings to close to newcomers (e.g. zombie spoils), then how much will that really limit? E.g. to free-up the clutter, you'd have to knock 50%-80% of the game settings in the Join/Start a New Game menu (unless you implement the [Advanced View] mode, this problem remains). Can we really get people to agree on eliminating 80% of the settings? How about 50% to 80% of the maps?
And what's the majority rule for closing each setting and map? Before people should have any hope of changing something, why not frame their expectations according to a sensible rule--e.g. 75% in favor for each closing setting determines what gets closed. Then, have fun voting out each option; it should take several months (recall the map categorization issue). You could do it by CC Fiat, but [insert argument about shooting in the dark--which has failed for years in reversing the Great Decline and which has allegedly slowed it], and if it's by CC fiat, then why bother participating?
tl;dr
My altruistic post should convince you that your time and resources are better spent elsewhere. You're welcome.
Stephan Wayne wrote:Every day is Fool's Day on CC.
Donelladan wrote:Nice topic.
1) What maps should/shouldn't be included in "Basic" Game Settings?
This seems very simple to me. Exclude any map with special rules. No killer neutral, no one way attack, no conditional border, no auto-deploy, no bombardement, no objective conditions, no losing conditions. Once you exclude all of this special rulse most of people coming to the site already played risk before and will be able to play the map. The only question is shall we keep extra big map like Hive and USA 2.1. Can be discussed, I think it will not matter much.
2) Gameplay Settings?
Game type : Standard
Initial troops : automatic, manual
play order : sequential
Spoils : escalating, flat rate, not spoils
Reinforcement : Chained, adjacent, unlimited
Special game play : fog
Round limt : keep all
Round length : keep all
I think for the basic game we should keep all the options that are available on the real board game and only these ones. I only added fog because I think most of people play fog on the site.
3)How long should this be set as a standard in a player's career?
Not even a day ! Since your first day you should have the possibility to play everything. Simlpy give the option to activate desactive advanced game setting.
4) How will we incorporate it into the website without messing up the current screen?
Right now the start a game page has a small option "Switch to bot game" which open a different start a game menu. We could simply add one with "switch to advanced settings".
5)How will we market advanced settings to newcomers as a reward to stick around for?
See my answer to 3. We shall not. We should allow them to play directly the advanced settings, but we should have two different game menu.
One of the important thing is, the basic game setting is not interesting only for new players. It is also interesting for old players that want to play the normal game without having all the new options.
I would like to be able to switch between a start a game menu with a tons of options, and one with a bit less.
Also, I think it is more the huge variety of complex maps that is a problem for new users, rather than the different settings.
A categorization of the maps should also be a top priority, for new player as well as for old player again.
dakky21 wrote:I say there should be a flash/youtube tutorial on how to play the game. The "click here, click there" video or animation.
clangfield wrote:Slight disagreement: I think one should have to complete a basic game before moving on to advanced settings. That would help experienced users avoid deadbeat newbies (and thereby encourage retention).
I would also have Fog as an advanced setting: newcomers should be encouraged to see what others do before moving on. Anyone who can walk straight in and win a fog game is probably a multi
Stephan Wayne wrote:Every day is Fool's Day on CC.
Endgame422 wrote:I agree with donedellan description of the basic maps and settings, however I think New recruits need to be stuck playing a bot game immediately after joining. Most people cruising the web to play some risk online are not thinking about playing a turn tomorrow or in a few days when the game they create fills. They want to try it now and play right away. I would estimate that the retention rates.of people who play a few bot games while they wait for real people could only increase.
Endgame422 wrote:Also, I think New recruits should be allowed a few free speed games to attempt to whet their appetite. I'm thinking when they sign up they get x amount of regular slots(limited to joining and creating "basic" games) a speed slot with some kind of limit(3-5) and an automatic 4 player bot game(classic,flat rate,sunny). The key is to keep the average internet browsers attention for long enough to care about all of the other much more complex things about this site that keeps people coming back(tournaments,clans,advanced maps/settings).
This site comes with lots of promises when your brand new about options but you start with no games and no clue. These are the two problems that need to be addressed through speed and bot game availability for new recruits. The fact that this is coming to the community with even limited official backing is exceptional and most certainly a step in the right direction.
Endgame422 wrote:I agree with donedellan description of the basic maps and settings, however I think New recruits need to be stuck playing a bot game immediately after joining. Most people cruising the web to play some risk online are not thinking about playing a turn tomorrow or in a few days when the game they create fills. They want to try it now and play right away. I would estimate that the retention rates.of people who play a few bot games while they wait for real people could only increase.
Also, I think New recruits should be allowed a few free speed games to attempt to whet their appetite. I'm thinking when they sign up they get x amount of regular slots(limited to joining and creating "basic" games) a speed slot with some kind of limit(3-5) and an automatic 4 player bot game(classic,flat rate,sunny). The key is to keep the average internet browsers attention for long enough to care about all of the other much more complex things about this site that keeps people coming back(tournaments,clans,advanced maps/settings).
This site comes with lots of promises when your brand new about options but you start with no games and no clue. These are the two problems that need to be addressed through speed and bot game availability for new recruits.
The fact that this is coming to the community with even limited official backing is exceptional and most certainly a step in the right direction.
Stephan Wayne wrote:Every day is Fool's Day on CC.
Jatekos wrote:I would suggest to expand the idea to the "Join a Game" and "Game Finder" pages as well.
I.e. create a "Join a basic game" and a "Find a basic game" button within these pages so that all basic games can be listed that are waiting for players without having to select any detailed options directly.
This would generate a lot of traffic towards the basic games. Once a player would want to try out new maps and settings he could choose games from an advanced interface.
Stephan Wayne wrote:Every day is Fool's Day on CC.
JamesKer1 wrote:I like! The official suggestion has been updated for the Game Finder page. However, the join a game page would be tricky... Maybe this should be in the form of a filter and checkbox on the "Join a Game" page instead? (i.e. "Show Advanced Games?") If you are agreeable to this, I will actually revamp the umbrella this suggestion covers and make it anything referring to ease of access in these three pages, and maybe we can get more ideas flowing in.
BigBallinStalin wrote:Endgame422 wrote:Also, I think New recruits should be allowed a few free speed games to attempt to whet their appetite. I'm thinking when they sign up they get x amount of regular slots(limited to joining and creating "basic" games) a speed slot with some kind of limit(3-5) and an automatic 4 player bot game(classic,flat rate,sunny). The key is to keep the average internet browsers attention for long enough to care about all of the other much more complex things about this site that keeps people coming back(tournaments,clans,advanced maps/settings).
This site comes with lots of promises when your brand new about options but you start with no games and no clue. These are the two problems that need to be addressed through speed and bot game availability for new recruits. The fact that this is coming to the community with even limited official backing is exceptional and most certainly a step in the right direction.
Agreed. At this point, we should try this. Everything else is failing, but at least that offer incentivizes newcomers to stay.
Jatekos wrote:JamesKer1 wrote:I like! The official suggestion has been updated for the Game Finder page. However, the join a game page would be tricky... Maybe this should be in the form of a filter and checkbox on the "Join a Game" page instead? (i.e. "Show Advanced Games?") If you are agreeable to this, I will actually revamp the umbrella this suggestion covers and make it anything referring to ease of access in these three pages, and maybe we can get more ideas flowing in.
Join a game page could show the basic games under the public games tab by default, while games with advanced settings and maps would only appear if a link to expand the games ("Show Advanced Games") would be clicked.
Stephan Wayne wrote:Every day is Fool's Day on CC.
stahrgazer wrote:Halloweeen Hollows and San Francisco have unusual gameplay; Halloween with bombards and San Francisco with Alcatraz.
If these special circumstances are allowed, then other maps with bombards or can't-escape options such as Arms Race should be allowed too.
Similarly, American Civil War has special bonuses that aren't much different from say, AOR maps - bonuses where certain regions that may not be adjacent, have bonuses too. (Plus, Civil War has the one-way assault from Maryland that is a special gameplay option.)
Point is, if you're going to limit any complex maps, then look at more than the way they're laid out or their size. Instead, look at whether they have special assault/bonus options, and limit ALL maps with any of the taboo options, or limit none of them, rather than discriminate against some that have the same options as others.
Similarly, don't discriminate against any simple maps. The Americas maps, for example, may be large, but they're simple, and as such, why debate them? Same with Hive. No special options and while it's often not easy to look at, its gameplay is straightforward as far as bonuses and assaults - there are merely many of them. It shouldn't be discriminated against just because it's large.
Be totally consistent whatever options you choose.
Stephan Wayne wrote:Every day is Fool's Day on CC.
stahrgazer wrote:Halloweeen Hollows and San Francisco have unusual gameplay; Halloween with bombards and San Francisco with Alcatraz.
If these special circumstances are allowed, then other maps with bombards or can't-escape options such as Arms Race should be allowed too.
Similarly, American Civil War has special bonuses that aren't much different from say, AOR maps - bonuses where certain regions that may not be adjacent, have bonuses too. (Plus, Civil War has the one-way assault from Maryland that is a special gameplay option.)
Point is, if you're going to limit any complex maps, then look at more than the way they're laid out or their size. Instead, look at whether they have special assault/bonus options, and limit ALL maps with any of the taboo options, or limit none of them, rather than discriminate against some that have the same options as others.
Similarly, don't discriminate against any simple maps. The Americas maps, for example, may be large, but they're simple, and as such, why debate them? Same with Hive. No special options and while it's often not easy to look at, its gameplay is straightforward as far as bonuses and assaults - there are merely many of them. It shouldn't be discriminated against just because it's large.
Be totally consistent whatever options you choose.
Donelladan wrote:I am not sure giving speed game is a very good idea. There is often weird map/settings on 1vs1 speed that could discourage new player. If we allow them to play 1vs1 speed freestyle for their first map they may not like it at all.
jammyjames wrote:I Personally think opening up speed games to new / non premium members would do a lot for the site.
Dukasaur wrote:My general rule about maps would be:
exclude all maps with one-way doors
exclude all conquest maps
include everything else.
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