Deadbeats in Doubles Games
Posted: Wed Jun 25, 2014 1:30 pm
In a doubles game, when someone is kicked out for missing three turns his partner, at the very least, should not receive his spoils. In my opinion, he should receive nothing, but I can understand and accept that he inherits his partner's regions.
In particular, when playing an escalating game, the partner may receive a sudden, unexpected, and overwhelming advantage when he suddenly has 8 or 9 spoils to cash in on one turn. I understand the argument that the partner could unfairly lose, because he has no control over the fact that his partner deadbeated, and that he should get the regions. (In my opinion, this is a fallacy. If your partner deadbeats on you, that sucks, but he was your partner, and he let you down, and now you know not to team up with him next time. That's just the way it goes. But, fine; let him have the regions, if that's what most people think is fair.) But receiving the spoils has got to go.
I can give the example of this game: 14414662
This will improve doubles, escalating games in particular by allowing fewer unfair victories.
In particular, when playing an escalating game, the partner may receive a sudden, unexpected, and overwhelming advantage when he suddenly has 8 or 9 spoils to cash in on one turn. I understand the argument that the partner could unfairly lose, because he has no control over the fact that his partner deadbeated, and that he should get the regions. (In my opinion, this is a fallacy. If your partner deadbeats on you, that sucks, but he was your partner, and he let you down, and now you know not to team up with him next time. That's just the way it goes. But, fine; let him have the regions, if that's what most people think is fair.) But receiving the spoils has got to go.
I can give the example of this game: 14414662
This will improve doubles, escalating games in particular by allowing fewer unfair victories.